Valve has updated their Left 4 Dead 2 blog with a few interesting items. First up is the fact that a Tank figurine will soon be released by the IP Factory, the same team that released a number of Team Fortress 2 figures.
The tank will be the first of a number of "strictly limited high end collectibles." Pre-orders for the Tank go up on July 30th, just two days away!
Secondly, the L4D2 blog details a few upcoming changes to the game's versus mode, notably focusing on the Charger and point distribution.
That's certainly not all that's in store for an upcoming update. More details will be revealed soon courtesy of the blog as to why a few changes were made. Hit the jump to check out today's update notes.<!--more-->
The tank will be the first of a number of "strictly limited high end collectibles." Pre-orders for the Tank go up on July 30th, just two days away!
Secondly, the L4D2 blog details a few upcoming changes to the game's versus mode, notably focusing on the Charger and point distribution.
While we were testing other changes with the Charger, we were bothered that doing the right thing did not give you the best score. New players were often confused by this lack of feedback, so we fixed that.
- Charger now receives 300 points for any Survivor that is insta-killed.
- Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
- Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Friendly fire is never fun, especially when it really isn’t friendly fire. So in both Versus and Co-op we wanted to remove those times when you receive a friendly fire warning for shooting through an infected.
- Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Failing at the Tank is miserable experience. We all know the feeling when you are trying to explain to your team - but he was already on fire! So we did some work there.
- Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
- Tanks do not attack when they are in stasis.
- Tanks in stasis are invisible but still show a glow to the infected team.
- Tanks in stasis cannot be set on fire.
- Charger now receives 300 points for any Survivor that is insta-killed.
- Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
- Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Friendly fire is never fun, especially when it really isn’t friendly fire. So in both Versus and Co-op we wanted to remove those times when you receive a friendly fire warning for shooting through an infected.
- Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
Failing at the Tank is miserable experience. We all know the feeling when you are trying to explain to your team - but he was already on fire! So we did some work there.
- Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
- Tanks do not attack when they are in stasis.
- Tanks in stasis are invisible but still show a glow to the infected team.
- Tanks in stasis cannot be set on fire.
That's certainly not all that's in store for an upcoming update. More details will be revealed soon courtesy of the blog as to why a few changes were made. Hit the jump to check out today's update notes.<!--more-->
Addons
* Client's custom HUDs will be reloaded when changing between Official and Non-official servers.
GamePlay
* Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
* Fix for survivors speaking The Passing Finale lines in other campaigns.
Versus
* Charger now receives 300 points for any Survivor that is insta-killed.
* Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
* Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Tank
* Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
* Tanks in stasis are invisible but still show a glow to the infected team.
* Tanks do not attack when they are in stasis.
* Tanks in stasis cannot be set on fire or damaged.
SDK Tools
* Fixed crash whenever a VMT was loaded in L4D2 tools mode.
* Client's custom HUDs will be reloaded when changing between Official and Non-official servers.
GamePlay
* Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
* Fix for survivors speaking The Passing Finale lines in other campaigns.
Versus
* Charger now receives 300 points for any Survivor that is insta-killed.
* Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
* Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
Tank
* Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
* Tanks in stasis are invisible but still show a glow to the infected team.
* Tanks do not attack when they are in stasis.
* Tanks in stasis cannot be set on fire or damaged.
SDK Tools
* Fixed crash whenever a VMT was loaded in L4D2 tools mode.