Originally posted by Nate79
EA Asks "What Are Your Biggest Issues?" with Bad Company 2
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Maybe in HC, but in standard it takes half a clip to kill someone so it's only good that the guy who shoots first gets an advantage. -
Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
You're right though. People want BF3 now. Not later. They are trying to turn this one into it and its just not going to work or happen. Don't get me wrong, the bugs and stuff in this game needs to be fixed and should be. There should be some actual new maps. People are going to be disapointed when DICE turns down many of the wants.Originally posted by Rambohaha i was going to say make a new game with that list! nice one Crunch.
CrunchLeave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
haha i was going to say make a new game with that list! nice one Crunch.Leave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Fixed.Originally posted by FenringTurn the game into BF3
CrunchLeave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
More maps
Mod tools
Bigger maps in classic BF style with much more vehicles
Remove Rush mode its 100% frustrating and has nothing to with BF series
Remove hardcore mode
Simply try make one good game with one game mode instead of trying to please everyone with half assed features
TRY TO FIND BACK TO YOUR ROOTSLeave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
After playing with the M14, I will have to say that I'd like another option besides the standard iron sights.
I own an M14 IRL, and yes, it does have that same sight. But in combat, that thing does not allow you to see anything else in your peripheral vision besides what is in that little OLeave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
no ironsights(i dont mean crosshairs)Leave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
what's wrong with mounted guns in HC?Leave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Fix mounted guns in HC
Address the constant spawn kills(i shoot at someone in the back spawning and it doesnt rego ,but for me its spawn bang headshot im dead in under a second).
Stop the lies about map packs and make some god damn maps!!:dLeave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
The reward of shooting first is the opportunity to put rounds on target first. If I fire at someone with their back turned and don't kill them, I deserve to die. No need to penalize the target and rob them of the opportunity to defend themselves. This would turn Battlefield into COD where its one big twitch fest where if you fire first you win and accuracy means nothing. If being shot recoils aim, we won't even be able to fire back with any reasonable accuracy when a medic lmg spammer is relying on spray and pray. Do not want. If someone flanks me and doesn't fire accurately, I can spin and put my rounds into his head. Let's keep it that way.Leave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Rewarding the person who shoots first sounds fair to me. It's pretty lame when someone takes a few hits then turns around and kills you IMO.Originally posted by Nate79"being shot should recoil the aim too"? That would ruin the game!Leave a comment:
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Guest repliedRe: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Well aware of the problems of frostbite. But still, just to keep hounding DICE :)
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Snipers to powerful, add leaning.Leave a comment:
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Re: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Ok, who was the one who put in "being shot should recoil the aim too"? That would ruin the game!Leave a comment:
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Guest repliedRe: EA Asks "What Are Your Biggest Issues?" with Bad Company 2
Normalize inverted flight controls between UAV and helo (they are opposite of each other).
Fix in-game comms so it works instead of the current 5% of the time it works, and of that 5%, 50% of the time the voice is completely scrambled and sounds like you are underwater and high on drugs).
Rework of RUSH mode MCOMMs.
MCOMMS may be destroyed by explosives, building collapse, or weapon damage to move assault forward to next base, but does NOT reward additional reinforcements.
Destroying MCOMM normally by arming charge and defending will reward 1/2 of the reinforcements for a given assault segment immediately, instead of 100% once all MCOMMS are destroyed.
Defending team destroying MCOMM regardless of method will reward the attacking team with full credit for a normal capture.
Round cannot end as long as MCOMM charge is armed. If no one disarms it and it goes off, assault moves forward to next base, even if all attackers were previously dead and out of reinforcements.
UAV should have a maximum airborne duration (3 minutes or so), or a maximum range from the base station before it self destructs.
Fix iron sights for mounted guns in hardcore mode so that you can actually aim the gun.Leave a comment:
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