A new week comes a new class reveal for Guild Wars 2. This week, the Ranger gets a turn in the spotlight, showcasing how the class has remained relatively unchanged at its roots, but comes packed with a huge increase to their available arsenal.
Spirits and Traps also make a return from the first Guild Wars. Traps can be laid where the Ranger stands to cause various nature affects against their foes. Spirits give an aura to friendly fighters and provide additional nature-based damage to their otherwise normal attacks.
Pets have 20 stages of "evolution", evolving as the player gains experience. Each stage of evolution offers up increased stat bonuses based on the pet type and certain levels unlock more pet ability slots.
Six new screenshots of the Ranger in action can be found after the jump!
A ranger is accompanied by his pet, a loyal animal companion. Rangers charm pets and then bond with them. A ranger can have up to three pets at his call, but generally speaking, only one pet can be active at any time. Pets' base health, armor, and damage are based on the level of the player that owns them.
Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.
Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."
Pets are charmed by interacting with juvenile versions of the species you want to charm. There are a variety of Tyrian species that can be charmed, including bears, moas, devourers, and sharks. As you adventure with a pet, it evolves to become more unique and eventually allows you to give it abilities that compliment your tactics.
Rather than manage a unique resource in combat, a ranger will manage his pet, assigning them a behavior from aggressive to passive. A ranger can also manage his pet by giving commands such as "attack," "heel," and "stay."
Spirits and Traps also make a return from the first Guild Wars. Traps can be laid where the Ranger stands to cause various nature affects against their foes. Spirits give an aura to friendly fighters and provide additional nature-based damage to their otherwise normal attacks.
Pets have 20 stages of "evolution", evolving as the player gains experience. Each stage of evolution offers up increased stat bonuses based on the pet type and certain levels unlock more pet ability slots.
Six new screenshots of the Ranger in action can be found after the jump!
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