Guild Wars 2 Explains Why It'll Be Ok to Die

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Guild Wars 2 Explains Why It'll Be Ok to Die

    The latest, lengthy blog entry for Guild Wars 2 explains the mechanics behind class healing and why death should be an experience, not a punishment. "Death" in Guild Wars 2 places your character in a "downed mode" which is explained below.


    In this mode, the player has a number of downed skills they can use to target enemies and fight for a chance to survive. A downed player can still be attacked, which will send them into a defeated state, leaving them to either wait for an ally to resurrect them or to resurrect at a waypoint.

    Downed skills are less-powerful skills that a player can use in a last-ditch effort to turn the tide. A warrior might daze an enemy by throwing a rock. An elementalist might lock down their foe with Grasping Earth. While you are downed, if you manage to kill an enemy, you will rally, returning to life to fight again. When you rally, you are thrust right back in the action. This potential to rally from the edge of defeat adds greater drama to combat and gives a player some tactical control while in a state where they normally have none.


    Those who choose not to revive or rally can choose to release to any discovered waypoint. As a result, this is going to result in a far less severe death penalty.

    Also of note is the fact that there will be NO dedicated healing class in Guild Wars 2. The Guild Wars 2 team looks to do away with dedicated roles to make each class a bit more self-reliant than in other MMO's. The typical DPS/Tank/Heal are now Damage/Control/Support.

    Trust me, there are tons of additional details over at the official Guild Wars 2 blog. Go check it out!
  • Boldandbeautiful
    Member
    • Jun 2009
    • 5

    #2
    Re: Guild Wars 2 Explains Why It'll Be Ok to Die

    awesome, thanks!

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