This just in from Valve, Counter-Strike: Source is now available for the Mac! In addition to the Mac release, a "major update" was just rolled out to all Counter-Strike: Source owners. It's so major, that Valve has put up a dedicated CSS page specifically for this update, the Mac release, and a special two-day only sale! You can check out the site for the quick summary of the udpate, or read on for the full change log.
Don't forget, CS: Source is on sale for just two days at 66% off of the regular price!
Don't forget, CS: Source is on sale for just two days at 66% off of the regular price!
UI
- Added the following cvars to allow players to customize their scoreboards.
- cl_scoreboard_ct_color_red
- cl_scoreboard_ct_color_green
- cl_scoreboard_ct_color_blue
- cl_scoreboard_t_color_red
- cl_scoreboard_t_color_green
- cl_scoreboard_t_color_blue
- cl_scoreboard_dead_color_red
- cl_scoreboard_dead_color_green
- cl_scoreboard_dead_color_blue
- Changed the screen that appears when the message of the day fails to load to display proper error text.
- Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
- Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
<!--more-->- Added the following cvars to allow players to customize their scoreboards.
- cl_scoreboard_ct_color_red
- cl_scoreboard_ct_color_green
- cl_scoreboard_ct_color_blue
- cl_scoreboard_t_color_red
- cl_scoreboard_t_color_green
- cl_scoreboard_t_color_blue
- cl_scoreboard_dead_color_red
- cl_scoreboard_dead_color_green
- cl_scoreboard_dead_color_blue
- Changed the screen that appears when the message of the day fails to load to display proper error text.
- Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
- Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
- Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
- Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
- Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console.
- There's now a priority order for displaying win conditions when multiple win conditions are set.
- If timelimit exists and is not 0, then show timelimit.
- If timelimit does not exist, show maxrounds if not 0.
- If both timelimit and maxrounds are 0, show winlimit.
- If timelimit, maxrounds, and winlimit are all 0, show nothing.
- Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
General
- Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
- Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
- cvar mat_showlowresimage is now a cheat command.
- Many development console commands which would crash the server removed.
- Updated source engine addresses many issues:
- Better flashlight effect
- Better HDR behavior
- Multicore rendering support
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
-- Tick rate affecting how fast doors open / close
-- Tick rate causing players hitting the ground to stutter
-- Tick rate affecting the firing mechanisms of certain guns
- Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
- Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
- Fixed issue in which you weren't given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as '*** in 1' on console.
- There's now a priority order for displaying win conditions when multiple win conditions are set.
- If timelimit exists and is not 0, then show timelimit.
- If timelimit does not exist, show maxrounds if not 0.
- If both timelimit and maxrounds are 0, show winlimit.
- If timelimit, maxrounds, and winlimit are all 0, show nothing.
- Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
General
- Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
- Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
- cvar mat_showlowresimage is now a cheat command.
- Many development console commands which would crash the server removed.
- Updated source engine addresses many issues:
- Better flashlight effect
- Better HDR behavior
- Multicore rendering support
- Added sv_disablefreezecam cvar to turn off the freezecam on a server.
- Added sv_nonemesis cvar to turn off domination/revenge on a server.
- Added sv_nomvp cvar to turn off MVP stars on a server.
- Added sv_nostats cvar to turn off stats on a server.
- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
-- Tick rate affecting how fast doors open / close
-- Tick rate causing players hitting the ground to stutter
-- Tick rate affecting the firing mechanisms of certain guns

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