Team Fortress 2 Update Fixes Maps, Hats, & Weapons

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Fixes Maps, Hats, & Weapons

    Valve has released a nice content update tonight for team Fortress 2. New map updates were released as well as new community created hats and weapons!

    - Added new community weapons and hats

    Updated CP_Gorge
    - Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
    - More clip work and model collision work based on community feedback.
    - Fixed BLU forward spawn door appearing through roof.

    Updated PLR_Pipeline
    - Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
    - Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
    - Fixed rare cases where stage would break when cart had no nearby capper(s).
    - Fixed carts not always moving to their starting locations correctly.
    - Fixed respawn times in Stage 3 not being set to the proper values.
    - Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.

    - Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/w...yer_Networking for info)
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