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Big ol' Team Fortress 2 Update Released

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  • Big ol' Team Fortress 2 Update Released

    Bug fixes, get your bug fixes here! Valve has just released a big update to Team Fortress 2 moments ago. The list of changes is long but well worth a look see while you download the update!

    - Added new community map cp_freight
    - Added missing physics models for several items
    - Added jiggle bones to the Sam & Max items, and The Buff Banner
    - Added Crit-a-Cola

    Dedicated Server
    - Linux optimizations.
    - Fixed Linux servers not relisting correctly after a master server restart
    - Fixed a case where servers could have "ghost" players consuming player slots

    Engine
    - Marked the "snd_show" convar as a cheat

    Gameplay Changes
    - Pyro changes
    -- Flamethrower direct damage reduced 20%.
    -- Burn duration reduced (10 -> 6 seconds).
    -- Airblast re-fire delay reduced by 25%.
    -- Airblast ammo usage reduced by 20%.
    -- All reflected rockets/grenades/arrows now mini-crit.
    -- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

    Changes to other classes, bug fixes, etc etc etc., can all be found after the jump!<!--more-->
    - Heavy changes
    -- Minigun spin-up/down time reduced by 25%
    -- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    -- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

    - Bonk! changes
    -- Post-use movement penalty removed.
    -- Now has a re-use cooldown time, like The Sandman.

    - The Chargin' Target changes
    -- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    -- Capped the turn rate from +left and +right while charging.

    - The Huntsman changes
    -- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    -- Bow can now be lowered without losing the lit arrow.
    -- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    -- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

    - Backpack changes
    -- Moved Crafting button out to the root class/backpack selection panel.
    -- Dragging and dropping items in your backpack now makes appropriate sounds.

    - Bot changes
    -- Bots don't retreat to gather health as readily if they are in combat.
    -- Bots no longer retreat when moving to block a point capture.
    -- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    -- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    -- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    -- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    -- Added a few more bot names from community suggestions.
    -- Fixed a behavior loop with Engineer metal gathering.

    - The Sandman change
    -- Added a slight speed reduction to stunned players.

    - Community requests
    -- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    + log_verbose_enable default: 0
    + log_verbose_interval default: 3 secs
    -- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).


    Bug Fixes
    - Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    - The amount count in the HUD now flashes red when you’re low on ammo.
    - Extinguishing a burning teammate now earns a full bonus point (was half a point).
    - Fixed a permanent overheal exploit involving dispensers.
    - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    - Fixed a client crash that could result from players with arrows embedded in them.
    - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    - Added missing map prefixes to server browser game types.
    - Killing yourself with your own sentry no longer increments the sentry's kill counter.
    - Fixed dropped hats sometimes having the wrong team color.
    - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    - Fixed Spies disguised as Medics hearing the autocaller sound.
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