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Dedicated Servers, VAC, CVARS, and More for Brink

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  • Dedicated Servers, VAC, CVARS, and More for Brink

    Brink, the upcoming title from Splash Damage and Bethesda, will make use of dedicated servers, VAC for its anti-cheat, and there is a possibility that mod tools will be released.

    An interview with Richard Ham, the creative director at Splash Damage, took the time to answer a few user submitted questions at Games on Net.

    If it is P2P, will you implement a strong localization mechanism that makes it very unlikely for Australian gamers to suffer lag connecting to a US host?
    Richard:
    On PC, we're fully supporting a traditional dedicated server system so connections should be fine and dandy. For consoles, we're peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We're also keying our matchmaking on friends, so that should help give console players control over the quality of the connections.

    Will Bethesda be putting any form of DRM or Windows Live requirement into the game? (respond YES and prepare for flamage!)
    Richard:
    We are not planning to be a Games for Windows Live title, so that won't be a requirement. No decision has been made yet on anything related to DRM.

    What Anti-Cheat measures are you taking and what is your feeling towards cheating and anti-cheat systems?
    Richard:
    As we're a Steam game, we will be using VAC. On top of that, we're big proponents of giving players the tools to police themselves and weed out the bad apples.


    It was also revealed that Brink will have an in-game console with a number of adjustable CVARS, much like their previous titles (Enemy Territory: QUAKE Wars and Wolfenstein: Enemy Territory) had.

    Brink is slated for a vague 2010 release on the PC, PlayStation 3, and Xbox 360 platforms.
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