Ch ch ch Changes!

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  • [MyIS]Tim
    Member
    • Jul 2008
    • 507

    #1

    Ch ch ch Changes!

    This just in from the BF Blog:
    As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

    Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

    Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    Decreased the damage of the PKM over long range to balance it with other LMGs.
    Increased the base damage of the Type88 LMG to balance it with other LMGs.

    Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

    Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
    Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

    Reduced the base damage of the PP2000 to balance the increased range.
    Increased the damage of the 9A91 over long range to balance its lower magazine size.

    Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    Increased the damage of the MP412 over long range to balance its low rate of fire.
    Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

    Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

    Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


    Fixed a bug where the BMD3 would take extra damage to the front armor.
    Reduced the explosive damage from Attack Helicopter cannons.
    Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

    These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.
  • ThIrD-EyE
    Member
    • May 2006
    • 283

    #2
    Re: Ch ch ch Changes!

    I think I can live with these changes. Just hope they don't neuter weapons in later patches like they did to Battlefield 2.

    Comment

    • MrChris_CJ
      Mudkips
      • Jul 2005
      • 2610

      #3
      Re: Ch ch ch Changes!

      the M16 has been neutered and the AR balance screwed imo

      beforehand you either had the M16, which had medium damage but good accuracy and ROF

      or the AN94 which had high damage and less accuracy (ROF was ok for the gun tbh) but it wasn't as good at range

      now the AN94 is simply the best assault rifle, the M16 feels very weak, even though only a few points of damage have been taken off and I see absolutely no point in using it over the AN94 which had its damage at range increase

      no heli can survive the tracer onslaught, the 40mm shotgun change was STUPID and let to some mega wtf moments playing earlier

      LMGs are still as destructive, although it was probably because I spent more of my time with the M16 and couldn't exactly challenge the medics anymore

      some of the changes are good, like making the pistols and lower end ARs more viable but others are simply put

      utter crap

      Comment

      • CptainCrunch
        I am the 1%
        • Oct 2007
        • 12976

        #4
        Re: Ch ch ch Changes!

        I didnt like the air support in BF2 as there was nothing to counter it (say what you want, there wasnt), but this is crazy on the tracer dart.

        They weakened mortar strikes so moving targets are not as damaged? Come on! They can move and thats what the armor perk is suppose to be for.Then it takes even longer to call in a strike? What? You nerfed it then made the charge even longer? Was anyone even complaining about the mortar strikes after the beta? During the beta it was very powerful with fast reload and long lasting.

        The rest of the changes make sense and I think will be pretty good overall, but these two are just confusing to me.

        Crunch
        Twitter: @CptainCrunch
        Battlelog/Origin: CptainCrunch

        Comment

        • [GU]LIZARD
          Member
          • Dec 2009
          • 23

          #5
          Re: Ch ch ch Changes!

          Mortar strike should of stayed how it was. Just made it take longer to reload, and they also should have took C4 from snipers.

          As for the helicopters. DICE have been happily nerfing the helicopter since BF2. I played BF2 so much. When it came out the helicopters were fine. Every time I ever needed one I was able to shoot the enemy one down, and grab theirs. Yet DICE nerfed them anyway. I am not believing they nerfed the helicopters even more. One thing I noted that wasn't in the game before, was the helicopters now receive damage from crashing into objects ( this use to be the opposites, you could skate around on the ground till you hit an object and flipped in which the helicopter would blow up.

          DICE are idiots. They always will be idiots. They nerf things, to make them weaker, which in turns unbalances something else. If this game isn't a sweet reminder of just how pathetic DICE are at coding games, then I don't know what is. How do you release a game where the text for the score board isn't even correct or finished?

          I honestly am probably going to uninstall this game. The fun fact has left along time ago. Now its just frustration, and people being lame using what ever they can do gain a unfair advantage over the player. It was bad enough that we helicopter whores had to fight our own team for them, (you can flip them with a well placed rocket to the *** end as they are taking off), but now we gotta deal with tracer darts, and the weaker cannon, which was perfectly fine, given the fact the pilots dumb fires are already to weak to kill infantry efficiently enough, and the big missile which misses almost all the time that requires the gunner to tracer a target before the missile can even attempt to be effective, and its really just so far from effective. Tanks can shoot helicopters out of the sky. Literally as soon as the helicopter is spotted out, everyone shoots at you, including all the snipers on the map.

          What were DICE thinking by implementing the tracer dart in the helicopter? Team play? In a pub server? How often does the mic system working for me to tell the pilot I've put a tracer dart on the vehicle, and how often does he even have the alt weapons perp selected? Sure this would work great for clans, and people like me and my buddy who use TS3 to play, but majority pubbers aren't on TS with you, and most of them are retards. They see a helicopter they run to it, they can't fly they just wanna run to it because its there.

          They lowered the brightness in the Russian vehicles? I cannot tell a huge difference. The entire GAME is to bright. Lower it a few more notches not that it matters now since they just killed the effectiveness of the helicopter, which it already wasn't that effective because most people have no clue how to stay up for very long. Now we cannot repair it quick enough to stay alive...

          They did all the tweaks, and my game still doesn't exit correctly, I have to end it via task manager.

          Comment

          • Mavrik347
            Member
            • Oct 2006
            • 1383

            #6
            Re: Ch ch ch Changes!



            BF2 'Arcade' 1.3 anyone?

            Comment

            • Killerus
              Member
              • Oct 2007
              • 528

              #7
              Re: Ch ch ch Changes!

              it's a game guys, no reason to get so bent out of shape.

              Comment

              • hurricane04343
                Senior Member
                • Jul 2007
                • 117

                #8
                Re: Ch ch ch Changes!

                My opinion on the changes:

                I don't even know how to describe the 40mm now. I was wounded and watched as an enemy fired a grenade at me. I watched it come right at me, hit at my feet, and explode. Yet, I didn't die. The thing is horrible beyond belief. I shoot it right next to an enemy and they survive. You will only really get a kill if the person is already wounded.

                The M16 isn't that bad, but it's just not worth it now. At extremely close range (roughly knife range), it took be about 3 bursts to the body to kill on SC. Two bursts to the head. It's about the same at distance IMO, maybe you will have to take one burst more than usually. It's still extremely accurate, but now it's a peashooter.

                I no longer see all the medics using M60s, which is good. I haven't had a change to try it personally.

                The new server browser is a lot better. Servers load extremely fast. If the server is full, the message appears instantly instead of you having to wait. The only problem is that a server is considered HC if the kill cam is off, so that filter doesn't work very well.

                Also, there is now massive lag when you are going to spawn. Once the timer gets to 0, the game freezes for a second or two, and then you spawn. So really, the spawn timer is 17 seconds. How as this not found during testing?

                Also, they changed the color of the text in chat to duller colors, and it looks better IMO.

                Comment

                • Minmaster
                  I DON'T PLAY CS!
                  • Nov 2006
                  • 4112

                  #9
                  Re: Ch ch ch Changes!

                  yea 40mm nerfage is huge. i tested it for a little bit but i didn't test it with explosive dmg perk or on HC yet. on softcore, 40mm is horribly weak now. it's okay though i got my platinum with it while it was OP.

                  Comment

                  • thejeran
                    Member
                    • Sep 2006
                    • 420

                    #10
                    Re: Ch ch ch Changes!

                    I thought the M16 was underpowerd, of anything i was pretty certain they were gonna buff it, this makes no sense to me.

                    Comment

                    • Kylee!
                      Member
                      • Apr 2007
                      • 4161

                      #11
                      Re: Ch ch ch Changes!

                      My... my M16...

                      I don't even want to play anymore...

                      Comment

                      • ExitChicago
                        Member
                        • Jul 2006
                        • 213

                        #12
                        Re: Ch ch ch Changes!

                        What a joke - Just force everyone to use a sniper rifle to balance play - Why on earth would you use any other gun but a sniper rifle in this game?

                        Comment

                        • [GU]LIZARD
                          Member
                          • Dec 2009
                          • 23

                          #13
                          Re: Ch ch ch Changes!

                          Sniper is all powerful. Its a god like class. Recon is such a ***** pansy class. So many people camp, and I've literally lost rounds because my whole team wants to play sniper for whatever reason, and camp as well. They provide nothing. Its a selfish class. Oh well this game is a console game, not expecting much.

                          Comment

                          • MrChris_CJ
                            Mudkips
                            • Jul 2005
                            • 2610

                            #14
                            Re: Ch ch ch Changes!

                            yup the M16 and the AN94 shouldn't have even been touched

                            Dice seem to have had this idea to bring all the rifles in line with eachother?

                            so basically they want everything to be the same somehow, which is stupid

                            the ARs would be fine if the FN2000 was buffed, the Aug distance damage increased and the AEK given a slight damage buff

                            but no they make the M16 useless and make the AN94 the new god mode gun

                            was playing Valpairoso defending, stole the blackhawk, bailed on the top of the lighthouse and simply sat there sniping people with the AN94 and got to about 30-2 in no time

                            Comment

                            • Minmaster
                              I DON'T PLAY CS!
                              • Nov 2006
                              • 4112

                              #15
                              Re: Ch ch ch Changes!

                              yea i didn't even read about any complaints about m16 being too powerful. it was always kept in check by its lower damage. i don't know why they felt this was needed.

                              Comment

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