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Bad Company 2 Updated to R7 Client and R10 Server

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  • Bad Company 2 Updated to R7 Client and R10 Server

    The R7 Client and R10 Server patch update for Battlefield: Bad Company 2 has been released tonight. The patch is apparently a few hundred MB in size, so you can start downloading now while you read through the change log to see the list of changes once more.

    R7 Client Changes

    - MP - New Server browser
    - MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    - MP - Crash fixes relating to ALT+TAB at different times throughout the game
    - MP - Hang fix when trying to connect to a full server multiple times
    - MP - Deletion of soldiers now possible through the account pages in game
    - MP - Removed screen flash during loading
    - MP - Added support for colour blind players
    - MP - Fixed crashes relating to faulty server banners
    - MP - Servers closing during connection no longer cause the client to hang
    - MP - Auto team swap reflects correctly in the scoreboard
    - MP - Fixed scoreboards when switching teams before spawning
    <!--more-->
    - MP - Rush scoreboards fixed
    - MP - Veteran ranks no longer display as “12”
    - MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    - MP - Logout/Login button correctly reflects the player status
    - MP - Added minimum number of players needed to start a round
    - MP - Isla Inocentes welcome message on the loading screen now fits the text box area
    - MP - Reduced the brightness in Russian vehicles
    - MP - Medic gadgets now display correctly if the defib is not unlocked
    - MP - Server filter options are remembered
    - MP - Punkbuster filter now works as intended
    - MP - Scroll bar no longer overlays the Join Server button in the friends list panel
    - MP - CANCEL server refresh is implemented
    - MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    - MP - The chat no longer displays the incorrect player name when appearing
    - MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    - MP - FoV no longer causes the UAV station to rotate
    - MP - Fix to correctly display the unlock progression at the end of round
    - MP - Chat functionality will no longer freeze after writing a partial message at the end of round
    - MP - One account can no longer connect to the same server multiple times
    - MP - Squad Death Match is correctly named during loading
    - MP - Server browser no longer gets a bad FPS when filtering Conquest
    - MP - Server info banners correctly clear between displays
    - MP - Setting display settings which the system hardware can not handle no longer makes the game unusable
    - MP - Correct camera collision for vehicles' heavy machine gun
    - MP - Game no longer crashes if the player sends a message in the loading screen
    - MP - Trying to join a full server no longer causes the game to hang on Please Wait message
    - MP - Most server filter options are remembered it doesn't remember the setting in dropdowns
    - MP - Kit/gadget loadout saved between sessions
    - SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    - SP - Fixed a crash after the “Upriver” mission end cinematic
    - SP - Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    - SP - Hang fix when reaching the objective “Destroy Enemy Zu23”
    - SP - Fixed hang after “Storm Cockpit” objective
    - SP - Changed melee attack raycast to be detailed
    - SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    - SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    - SP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.


    Here is the R10 Server changelist

    - Punkbuster is required ON for ranked servers
    - Ranked servers cannot be started with a password
    - Autobalance message goes to text-chat instead of in the middle of the screen
    - Added weapon balance tweaks to a number of weapons - we are eagerly awaiting feedback!

  • #2
    Re: Bad Company 2 Updated to R7 Client and R10 Server

    finally weapon balance i hope they toned down the m60

    Comment


    • #3
      Re: Bad Company 2 Updated to R7 Client and R10 Server

      New server browser is amazing, and there is a hardcore filter option! Browser only takes 1-2 seconds to fully populate now. Filters are easy to use as well.

      Comment


      • #4
        Re: Bad Company 2 Updated to R7 Client and R10 Server

        Wish i had my internet

        Comment


        • #5
          Re: Bad Company 2 Updated to R7 Client and R10 Server

          M60 has been reduced in damage, apparently there are a lot of minor tweaks (noob tube has been nerfed apparently yay!)

          the page from the other thread



          has a few of the already discovered ones

          Comment


          • #6
            Re: Bad Company 2 Updated to R7 Client and R10 Server

            Garand is still broken.

            Comment


            • #7
              Re: Bad Company 2 Updated to R7 Client and R10 Server

              Tracer dart is a beast now, they upped the speed by at least 50% took down 5 heli's so far in just an hour today.

              Comment


              • #8
                Re: Bad Company 2 Updated to R7 Client and R10 Server

                Originally posted by garandx
                Tracer dart is a beast now, they upped the speed by at least 50% took down 5 heli's so far in just an hour today.
                It looks to me like they made the tracer dart capable of hitting the console helicopters, but didn't raise the maneuverability of the choppers to even it out. The choppers are flying deathtraps if people decide to use tracers and CGs.

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