Re: Rumor: Battlefield 3 to go Multi-Platform
Frostbite 2 is most likely DX10 based (no DX9), with some DX11 eye candy, but in its essence it's DX10 based engine.
Now, if they back in 2005 actualy ported BF2 to XBOX360 (MC was originaly made for XBOX One), I think
it would have run medium size maps with 32 (24) players using medium settings, 720p.
So, what we have here is engine (FB2) made for all platforms, but this time around (comparing to FB1)
PC players will get: Large maps/64 or whatever, hight settings, true DX10 engine, DX11 eye candy
Consoles: Medium size maps/32(24) players, medium settings, no HBAO or similar filters, 720p,...
It is possible, and everyone is happy...But will we see soon enough...I hope...
Frostbite 2 is most likely DX10 based (no DX9), with some DX11 eye candy, but in its essence it's DX10 based engine.
Now, if they back in 2005 actualy ported BF2 to XBOX360 (MC was originaly made for XBOX One), I think
it would have run medium size maps with 32 (24) players using medium settings, 720p.
So, what we have here is engine (FB2) made for all platforms, but this time around (comparing to FB1)
PC players will get: Large maps/64 or whatever, hight settings, true DX10 engine, DX11 eye candy
Consoles: Medium size maps/32(24) players, medium settings, no HBAO or similar filters, 720p,...
It is possible, and everyone is happy...But will we see soon enough...I hope...

"
Just by myself looking around and seeing what the publishers are doing, it seems pretty obvious to me.
Comment