Big Team Fortress 2 Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Big Team Fortress 2 Update Released

    A rather large update for Team Fortress 2 was just released moments ago. Check out the changelog while you download the update!
    • Server Browser (for TF2 and DoD:S)
    • Added a client-side server blacklist:
    • - Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range.
    • - Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

      Balance changes:
    • Reduced the health penalty on The Sandman.
    • The Force-A-Nature knockback on target now:
    • - Only applies to hits that deal more than 30 damage and are in close range.
    • - Factors in the firer's angle of attack when determining the knockback direction.
    • - Has less of an effect on grounded targets.
    • The Dead Ringer now:
    • - Reduces cloak to 40% when uncloaking early.
    • - Has a 35% cap on the amount of cloak it can gain from an ammo pack.
    • - Has a quieter de-cloak sound.


    The rest of the changes are found after the break.<!--more-->
    • Changes / Fixes:
    • Fixed a performance & stability issue with AMD processors.
    • Improved the stability of the game server -> item backend connection.
    • Fixed a rare server crash related to dispensers.
    • Added min/max values to viewmodel_fov convar to match the settings in the slider.
    • Reduced the number of moons in ctf_doublecross, sadly.
    • Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content.
    • Fixed a crash related to sv_pure and the wireframe_dx6 shader.
    • Players can no longer shoot while stunned.
    • Fixed a bug that caused movement speed reductions to not work on stunned players.
    • Soldier Rage bar no longer resets when touching a resupply cabinet.

      Achievement fixes:
    • Fixed the "Second Eye" Demoman achievement.
    • Fixed a bug in the "Play Doctor" Medic achievement.
    • Changed the requirements for the "Medals of Honor" Soldier achievement.
    • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
    • Fixed an issue that affected several achievements requiring the use of the Equalizer.

      Community requests:
    • Added "skip_next_map" server ConCommand to skip the next map in the map cycle.
    • Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu.
    • Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution.
    • Added a "show_htmlpage" command to allow server operators to display custom web pages to clients.

      Changes to the TF Bots:
    • In KOTH mode, Bots are now:
    • - More likely to roam around and hunt enemies if there is lots of time left.
    • - Become more likely to push for the point as time runs down, or their teammates start to capture it.
    • Medic bots now:
    • - Opportunistically "overheal" nearby friends when they can.
    • - Prioritize healing of injured nearby friends more.
    • - Don't focus on Heavies quite so exclusively.
    • - Don't spam their Medigun continuously at round start.
    • - Won't choose cover far below their heal target so much (koth_nucleus).
    • - Fight back with their syringe-gun appropriately.
    • Various improvements to combat behaviors.
    • General bot improvements:
    • - They no longer stand still on the point when capturing or defending it.
    • - They choose more varied routes now.
    • - They choose better defensive spots around captured points.
    • - They fall back to another weapon when they entirely run out of ammo.
    • - They adjust their FOV when using zoomed in sniper scope.
    • - They treat in-range Sentries as the most dangerous threat.
    • - They fire their weapons is more realistic bursts.
    • - Engineers use their shotgun properly.
    • Added a "virtual mousepad" concept to rework how bots track enemy players:
    • - They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on".
    • - After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse".
    • - Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge.
    • - Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues.
    • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
    • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
    • Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer.
    • Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag.
    • Added more bot names as suggested by the TF community.
  • iQue
    Member
    • May 2007
    • 4925

    #2
    Re: Big Team Fortress 2 Update Released

    Good stuff. But they should have tweaked the Direct Hit a bit though so it doesn't minicrit when someone's 1mm off the ground, or standing in a slope... hope that comes eventually.

    Comment

    • ShadowX8001
      Member
      • Jun 2007
      • 632

      #3
      Re: Big Team Fortress 2 Update Released

      OMG, so if I am sitting still. Uncloak for 1 second, then re cloak, ill be starting at 40%? If yes, WTF?!!!!!
      - Reduces cloak to 40% when uncloaking early.

      Comment

      • Spik3d
        Member
        • Feb 2006
        • 4890

        #4
        Re: Big Team Fortress 2 Update Released

        Originally posted by ShadowX8001
        OMG, so if I am sitting still. Uncloak for 1 second, then re cloak, ill be starting at 40%? If yes, WTF?!!!!!
        - Reduces cloak to 40% when uncloaking early.
        That's for the dead ringer.

        Comment

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