Was CoD4 Wrong?

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  • Numptie
    FAAAABULOUS!
    • Apr 2007
    • 1464

    #46
    Re: Was CoD4 Wrong?

    I just love being in the UK where upload is good if its 1 meg.

    If i did buy it, id have no chance of playing seeing as my net is under 1 meg down and last time i checked about 256k up..... :cry:

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    • RawTOAST
      Member
      • Nov 2009
      • 6

      #47
      Re: Was CoD4 Wrong?

      Originally posted by CptainCrunch
      The answers in bold

      Originally Posted by RawTOAST View Post
      ok. so the gaming companies are hosting all the servers?
      1) how many server will there be? They are making CoDMW2 a P2P setup. YOUR machine will be the server or whomever is hosting.
      2) where are they located? If you are hosting, in your house.
      3) will they have enough bandwidth or are they going to use some anti lag which to me just makes everyone lag... i can actually tell when i'm playing in an antilag server by the feel of it. They have built in antilag and from videos I have seen, the host has a ping of 20, which is some type of lag added. As for bandwidth, it depends how much the host has.those are questions that pop into my head.

      but over all i just really hope they rid the cod6 pc version of any cheats.. i personally don't think it's going to happen. some of the hack sites that have been making punkbuster proof & vac proof hax for cod4, cod5, & other games already have a page set up for cod6.

      RawTOAST

      Crunch
      yeesh. can ya at least rent a cod6 server from a game hosting company?

      i'm sure there are going to be alot of people setting up servers who have no clue about bandwidth..
      i can see it coming... wasting a hole day joining peoples servers that are trying to hold a 16-32 player game w/ 756mb upload or something. what a waste..

      Comment

      • CptainCrunch
        I am the 1%
        • Oct 2007
        • 12976

        #48
        Re: Was CoD4 Wrong?

        Originally posted by RawTOAST
        yeesh. can ya at least rent a cod6 server from a game hosting company?

        i'm sure there are going to be alot of people setting up servers who have no clue about bandwidth..
        i can see it coming... wasting a hole day joining peoples servers that are trying to hold a 16-32 player game w/ 756mb upload or something. what a waste..
        At this time I do not know of any hosting company offering MW2 servers.

        Now if you have a dedicated server from a hosting company, technically you could install it on the server and run it that way. There is no information on that working though.

        Crunch
        Twitter: @CptainCrunch
        Battlelog/Origin: CptainCrunch

        Comment

        • Stev0esque
          5t3v0 (I miss leetspeech)
          • Feb 2008
          • 6786

          #49
          Re: Was CoD4 Wrong?

          Wait, I thought there were IW hosted servers, it was only P2P if it was a custom, so that means it will be ALL P2P???

          Comment

          • CptainCrunch
            I am the 1%
            • Oct 2007
            • 12976

            #50
            Re: Was CoD4 Wrong?

            Originally posted by 5t3v0
            Wait, I thought there were IW hosted servers, it was only P2P if it was a custom, so that means it will be ALL P2P???
            Right. There are IW servers, they just bring everyone together through the listen system.

            Maybe IW has some sitting out there on their own, but thats not how I understood it. Let me read about IWnet again and I will report back

            Crunch
            Twitter: @CptainCrunch
            Battlelog/Origin: CptainCrunch

            Comment

            • RawTOAST
              Member
              • Nov 2009
              • 6

              #51
              Re: Was CoD4 Wrong?

              Originally Posted by 5t3v0 View Post
              Wait, I thought there were IW hosted servers, it was only P2P if it was a custom, so that means it will be ALL P2P???
              Originally posted by CptainCrunch
              Right. There are IW servers, they just bring everyone together through the listen system.

              Maybe IW has some sitting out there on their own, but thats not how I understood it. Let me read about IWnet again and I will report back

              Crunch
              great thanks, i'll check it out see if i can figure anything out as well..

              Comment

              • RawTOAST
                Member
                • Nov 2009
                • 6

                #52
                Re: Was CoD4 Wrong?

                Now that I'm actually playing the pc MP version of cod6 (MW2) i can say... I don't think this matching system is as bad as people made it out to be... From what i remember when playing previous MP cod versions... the (good running crowded servers) were usually clan servers.. most having "rules" to follow & "ANOYING!!" on screen scrolling messages. i won't miss em..

                the way it is now... ya start the MP version... ya say hmmm... i want to play FFA, TDM etc...
                ya click find game->TDM, & boom your usually in a decent running server in 30 secs w/ 12 players ready to go. if ya lag... ya click find game->TDM, & boom your in another TDM server in 30 secs w/ 12 players ready to go... (pretty cool) i definitely would like to have a 32-64 player server. but believe it or not... even the 8 player max for ffa seems to work well. I definitely had fun.... The way i see it is... It's just a start. maybe soon they will have 64 player servers.

                Again... i seriously don't think i'll miss the clan owned & run server with a handful of cheating members telling ya your a noob when ya say something about it..
                If clans want to get together,.. they do their buddy thing in left field. servers are picked randomly & so far it seems to work well for me. although i would like to join a server only hosting a certain map that i like but thats not possible... so... i give it 1 up 1 down..

                PS: i still have no clue who's hosting the servers. i actually tried asking in a few iv'e played in so far.. "Is there a host in here? is someone running this server???" not a response aside from "nope" lol

                Comment

                • =)BiT(= Evant3k
                  Member
                  • Aug 2007
                  • 1426

                  #53
                  Re: Was CoD4 Wrong?

                  Originally posted by RawTOAST

                  PS: i still have no clue who's hosting the servers. i actually tried asking in a few iv'e played in so far.. "Is there a host in here? is someone running this server???" not a response aside from "nope" lol
                  Everyone runs the servers, just like in free games, P2P means you use somebody's computer to host the game. So a player that is in the match with you is running the game off his connection.

                  Comment

                  • RawTOAST
                    Member
                    • Nov 2009
                    • 6

                    #54
                    Re: Was CoD4 Wrong?

                    Originally posted by =)BiT(= Evant3k
                    Everyone runs the servers, just like in free games, P2P means you use somebody's computer to host the game. So a player that is in the match with you is running the game off his connection.
                    well... i can't get why nobody ever says "yep" "i'm running the server" when i ask.
                    im surprised that it's strictly p2p. "yes" some of the servers were terrible lag. but some ran great, & fairly easy to find a good one, cause ya literally have to do nothing. ya don't have to check for ping, or look for servers loaded with players, the system does it... all ya need to do is click [find game] & [gametype] your on your way into another server full w/ players in seconds. (not to shabby)

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                    • [Expletive Deleted]
                      The Penetrator
                      • Oct 2006
                      • 2855

                      #55
                      Re: Was CoD4 Wrong?

                      Originally posted by RawTOAST
                      well... i can't get why nobody ever says "yep" "i'm running the server" when i ask.
                      im surprised that it's strictly p2p. yes some of the servers were terrible lag. but some ran great, & fairly easy to find a good one. cause ya literally have to do nothing. ya don't have to check for ping, or look for servers loaded with players, the system does it... all i need to do is click [find game] & [gametype] your on your way into another server full w/ players in seconds. (not to shabby)
                      I'd rather check for ping, myself. I've NEVER accidentally clicked a 300+ ping server. IWNet does, though. It seems like ping is the least weighted factor in matchmaking. Rank seems to be more of a factor until the game starts. Most rounds start with everyone being fairly close in rank, but you get some variance after some people leave and new people are just thrown in to fill up the game.
                      Dedicated servers + server browser + filters > rolling bones (IWNet)

                      Comment

                      • RawTOAST
                        Member
                        • Nov 2009
                        • 6

                        #56
                        Re: Was CoD4 Wrong?

                        Originally posted by [Expletive Deleted]
                        I'd rather check for ping, myself. I've NEVER accidentally clicked a 300+ ping server. IWNet does, though. It seems like ping is the least weighted factor in matchmaking. Rank seems to be more of a factor until the game starts. Most rounds start with everyone being fairly close in rank, but you get some variance after some people leave and new people are just thrown in to fill up the game.
                        Dedicated servers + server browser + filters > rolling bones (IWNet)
                        ya. i just read that review. i guess i'm in a good area. plus i have 5mbps dl 2mbps upload. it seems players not in usa, or with slower connections have troubles. so far I've only experienced a few laggy servers, & was easily able to get out & find another better running server. didn't at all feel like this is a waste of time.. it's a new experience & it worked well for me. im sure there are plenty of bugs in the system that will get ironed out with patches, like they always do...(just guessing)

                        Comment

                        • [Expletive Deleted]
                          The Penetrator
                          • Oct 2006
                          • 2855

                          #57
                          Re: Was CoD4 Wrong?

                          Originally posted by RawTOAST
                          ya. i just read that review. i guess i'm in a good area. plus i have 5mbps dl 2mbps upload. it seems players not in usa, or with slower connections have troubles. so far I've only experienced a few laggy servers, & was easily able to get out & find another better running server
                          That's the funny thing. I'm in Indianapolis, IN. A state capital and the 14th largest city in the US. My net isn't that bad:




                          So it's not that my internet connection is bad. And the people I get matched with probably have decent connections, too. But when I'm in the Midwest and they're in Eastern Europe, there will be lag. And that is something only IW can fix by making IWNet better at actually looking for connections with a lower ping.

                          Getting out and finding a new "server" sounds like a good idea, but it's a horrible solution. A) You rack up a loss every time you do it. B) Since you have no control over where you go next, there is an even chance you'll be right back in a laggy room.

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