Big Team Fortress 2 Update Released

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Big Team Fortress 2 Update Released

    A rather large update was released just moments ago for Team Fortress 2. Let's take a look at that list of changes, shall we?
    Team Fortress 2:
    • Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
    • Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
    • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    • Updated the class menu to show the local player's current class
    • Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
    • Updated "player_hurt" game event to include "damageamount" and "crit" values
    • Fixed a rare crash in particle system
    • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    • Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
    • Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
    • Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
    • Prevented servers from using steam:// commands in their MOTD text
    • Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
    • Fixed friendly-fire/spectator exploit using projectiles
    • Fixed disguised spies not getting ammo from enemy dispensers
    • Fixed thrown sandvich traveling through players before being activated
    • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
    • Fixed fire overlay drawing on hats in DX80
    • Fixed an exploit that allowed servers to corrupt client's item database
    • Fixed full packet updates showing cloaked Spies for an instant
    • Fixed a prediction error resulting in mis-predictions of crits

    Community requests:
    • Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
    • Added server ConVar "bot_crouch" to make bots crouch
    • Added model override for item_teamflag entity
    • Added ability to turn off particle trail for players carrying the item_teamflag entity
    • Updated team_train_watcher to support 8 cp/track links (was previously 4)

    The update should automatically download for clients and server admins should run hldsupdatetool to get the content.
  • ch3ch3n

    #2
    Re: Big Team Fortress 2 Update Released

    guess class update is not far away then :)

    Comment

    • PPSKevin
      Member
      • Feb 2009
      • 381

      #3
      Re: Big Team Fortress 2 Update Released

      i guess this is not for the xbox 360

      Comment

      • ch3ch3n

        #4
        Re: Big Team Fortress 2 Update Released

        Originally posted by PPSKevin
        i guess this is not for the xbox 360


        ho even plays this on 360 ? On the 360 you ether play halo,gears, or cod4 thats it.

        Comment

        • Yukiism
          Senior Member
          • Nov 2006
          • 1578

          #5
          Re: Big Team Fortress 2 Update Released

          Originally posted by ch3ch3n
          ho even plays this on 360 ? On the 360 you ether play halo,gears, or cod4 thats it.
          Haha, while this is wrong, it's not far from the truth :p

          Comment

          • thejeran
            Member
            • Sep 2006
            • 420

            #6
            Re: Big Team Fortress 2 Update Released

            Still no rechargeable sandvich

            Comment

            • jake_
              Fitter, Happier.
              • Mar 2007
              • 4959

              #7
              Re: Big Team Fortress 2 Update Released

              This might be a "large" update, bit it's hardly relevant to most players, unless they've experienced some of the bugs that have been fixed (I certainly haven't).

              I'm hoping the next class update will be coming soon, although I haven't really enjoyed most of the class updates, or more specifically, the weapon unlocks. There are only a few that I find useful and use on a regular basis.

              Comment

              • Hawkers
                beep beep'm beep beep yeh
                • May 2007
                • 7131

                #8
                Re: Big Team Fortress 2 Update Released

                How often do you play? :rawr

                Comment

                • jake_
                  Fitter, Happier.
                  • Mar 2007
                  • 4959

                  #9
                  Re: Big Team Fortress 2 Update Released

                  Originally posted by Hawkers
                  How often do you play? :rawr
                  Not enough. (ohno)

                  Comment

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