Team Fortress 2/Day of Defeat: Source Update

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  • Oli

    #1

    Team Fortress 2/Day of Defeat: Source Update

    Updates to Team Fortress 2, Day of Defeat: Source and the Orange Box Engine have been released. These will automatically be applied next time you restart Steam.
    Orange Box Engine

    • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
    • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
    • Fixed a server crash caused by spoofing a client disconnect message
    • Fixed a server crash caused by sending malformed reliable subchannel data
    • Fixed a server crash related to unbounded settings on some convars

    Team Fortress 2

    • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    o The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    o The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
    • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    o Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
    • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    o Fixes rockets & grenades doing no splash damage when fired point blank into enemies
    • Added missing snowpuff particles for DX8 players (honest)
    • Restored LOD for the Demoman player model
    • Fixed being able to alt-fire with the fists while stunned as a Heavy
    • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
    • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
    • Fixed sv_pure not reloading the map's custom particle file
    o Custom particle effects contained within maps must now be placed in the \particles directory
    • Fixed another case where items weren't being validated properly in class loadout slots

    Community requests

    • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
    • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
    • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
    • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
    • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

    Don't forget to restart Steam!
  • iQue
    Member
    • May 2007
    • 4925

    #2
    Re: Team Fortress 2/Day of Defeat: Source Update

    Shooting stickies without wasting all your ammo ftw.

    Comment

    • PPSKevin
      Member
      • Feb 2009
      • 381

      #3
      Re: Team Fortress 2/Day of Defeat: Source Update

      thanks! =)

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