Updates to Team Fortress 2, Day of Defeat: Source and the Orange Box Engine have been released. These will automatically be applied next time you restart Steam.
Don't forget to restart Steam!
Orange Box Engine
• Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
• Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
• Fixed a server crash caused by spoofing a client disconnect message
• Fixed a server crash caused by sending malformed reliable subchannel data
• Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
• Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
o The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
o The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
• Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
o Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
• Fixed radius damage not tracing out of enemies when the explosion occurs within them
o Fixes rockets & grenades doing no splash damage when fired point blank into enemies
• Added missing snowpuff particles for DX8 players (honest)
• Restored LOD for the Demoman player model
• Fixed being able to alt-fire with the fists while stunned as a Heavy
• Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
• Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
• Fixed sv_pure not reloading the map's custom particle file
o Custom particle effects contained within maps must now be placed in the \particles directory
• Fixed another case where items weren't being validated properly in class loadout slots
Community requests
• Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
• Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
• Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
• Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
• Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
• Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
• Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
• Fixed a server crash caused by spoofing a client disconnect message
• Fixed a server crash caused by sending malformed reliable subchannel data
• Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
• Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
o The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
o The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
• Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
o Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
• Fixed radius damage not tracing out of enemies when the explosion occurs within them
o Fixes rockets & grenades doing no splash damage when fired point blank into enemies
• Added missing snowpuff particles for DX8 players (honest)
• Restored LOD for the Demoman player model
• Fixed being able to alt-fire with the fists while stunned as a Heavy
• Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
• Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
• Fixed sv_pure not reloading the map's custom particle file
o Custom particle effects contained within maps must now be placed in the \particles directory
• Fixed another case where items weren't being validated properly in class loadout slots
Community requests
• Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
• Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
• Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
• Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
• Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
Don't forget to restart Steam!
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