The guys over at Kikizo posted up a new interview today that they conducted with BF1943 Lead Producer Patrick Liu about "kiddy" gaming, symmetrical maps and the future of Battlefield.
Be sure to read the rest of this interview by visiting here.
Kikizo: I find the way you've stripped back the class, vehicle and weapon trees to their fundamentals attractive - there's only one kind of artillery piece, for instance, but that's all you need, really - but some 1942 veterans have accused DICE of dumbing things down. How bothered are you by that?
Liu: I've been following the forums since the announcement, and yes there are certainly critics that it's dumbed down... There's nothing I can really say that will persuade them that it isn't dumbed down, the only way to persuade them is to have them try the game and see what it feels like.
I would still say that yes there are fewer vehicles - there's now one type of plane for example - but as you said the actual type and the gameplay mechanic is there but in a different form, it's slightly more accessible but it still retains the depth when you play the game. There's nothing I can say to tell people that it's not - you'll just have to trust me!
Liu: I've been following the forums since the announcement, and yes there are certainly critics that it's dumbed down... There's nothing I can really say that will persuade them that it isn't dumbed down, the only way to persuade them is to have them try the game and see what it feels like.
I would still say that yes there are fewer vehicles - there's now one type of plane for example - but as you said the actual type and the gameplay mechanic is there but in a different form, it's slightly more accessible but it still retains the depth when you play the game. There's nothing I can say to tell people that it's not - you'll just have to trust me!
Be sure to read the rest of this interview by visiting here.
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