88% of Peak Hour Demigod Players Were Pirates

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    88% of Peak Hour Demigod Players Were Pirates

    This Wednesday marked the first full and official day that Demigod, the latest from Gas Powered Games and Stardock, was available to be played online. During the peak rush hour of gaming, over 140,000 players were online either enjoying some multiplayer action or playing by themselves. Unfortunately, Stardock issued a statement saying that of those 140,000 players, over 88% of them were pirates.

    But what happened was that we ended up with 140,000 connected users, of which about 12% were actually legitimate customers. Now, the roughly 120,000 users that weren’t running legitimate copies of the game weren’t online playing multiplayer or anything. The issue with those users was as benign as a handful of HTTP calls that did things like check for updates and general server keep alive. Pretty trivial on its own until you have 120,000 of them. Then you have what amounts to a DDOS attack on yourself.

    So the day 2 update we released basically made sure legitimate customers were no longer being affected by those users. As a side note, no we can’t just eliminate the infrastructure being used up by warez users because they’re running the unprotected retail version and we can’t make a distinction between retail and pirated since there’s no copy protection. It’s not a huge deal in the long run (except to our metacritic score), it was just an unexpected challenge that made day 1 a very bad multiplayer experience.
    Keep in mind that Demigod features no DRM measures and a high amount of piracy was expected. It's also an important fact to note here that these figures are only applicable for the peak rush hour of gaming.

    Hopefully those pirates will realize that they're missing out on a huge portion of the game and will finally decide to plunk down the $40 (USD) for the regular edition, or even the $50 for the collector's edition. Both editions can be purchased online through Stardock's Impulse Driven storefront.
  • MrKLM
    Member
    • Apr 2006
    • 3146

    #2
    Re: 88% of Peak Hour Demigod Players Were Pirates

    wow, that's not good.

    Comment

    • TheEn|gma
      Member
      • Jun 2005
      • 5247

      #3
      Re: 88% of Peak Hour Demigod Players Were Pirates

      88% that's a lot higher than I would have expected (ohno)

      Comment

      • MrKLM
        Member
        • Apr 2006
        • 3146

        #4
        Re: 88% of Peak Hour Demigod Players Were Pirates

        Originally posted by TheEn|gma
        88% that's a lot higher than I would have expected (ohno)
        I figured 45% max wow.

        Comment

        • [Expletive Deleted]
          The Penetrator
          • Oct 2006
          • 2855

          #5
          Re: 88% of Peak Hour Demigod Players Were Pirates

          If there is no copy protection, how do they know that those are pirated copies? Or did they only sell 20,000 copies, and got 140,000 unique IPs accessing the infrastructure?

          Comment

          • =98=
            Member
            • Oct 2006
            • 10299

            #6
            Re: 88% of Peak Hour Demigod Players Were Pirates

            Originally posted by Unnamed Assailant
            If there is no copy protection, how do they know that those are pirated copies? Or did they only sell 20,000 copies, and got 140,000 unique IPs accessing the infrastructure?
            Probably known leaked and duplicate cd-keys.

            Comment

            • Shawn Zipay
              Managing Communities 24/7
              • Apr 2003
              • 69279

              #7
              Re: 88% of Peak Hour Demigod Players Were Pirates

              Originally posted by Unnamed Assailant
              If there is no copy protection, how do they know that those are pirated copies? Or did they only sell 20,000 copies, and got 140,000 unique IPs accessing the infrastructure?
              Now, the roughly 120,000 users that weren’t running legitimate copies of the game weren’t online playing multiplayer or anything. The issue with those users was as benign as a handful of HTTP calls that did things like check for updates and general server keep alive.
              That'd be how.

              Comment

              • [Expletive Deleted]
                The Penetrator
                • Oct 2006
                • 2855

                #8
                Re: 88% of Peak Hour Demigod Players Were Pirates

                Originally posted by [MyIS]Zips
                That'd be how.
                Okay, so were there HTTP calls from 140,000 unique IPs, and they knew that they only sold 20,000 copies?

                Your quote doesn't answer HOW they knew that they had 120,000 pirates on there specifically. What if the same person bought one copy and put it on his four computers? I've done it before, and don't consider the three other installations "pirate copies." So was it unique IPs, 120,000 people all using the same CD key, what?

                Comment

                • Shawn Zipay
                  Managing Communities 24/7
                  • Apr 2003
                  • 69279

                  #9
                  Re: 88% of Peak Hour Demigod Players Were Pirates

                  Sounds like if they make a call to grab an update and aren't allowed to do so... then it's a pirated copy. The game uses Impulse for updates, so I'm sure they have some means of checking this out.

                  Comment

                  • jesus
                    Member
                    • May 2007
                    • 2413

                    #10
                    Re: 88% of Peak Hour Demigod Players Were Pirates

                    I haven't even heard of this game.

                    Comment

                    • seoulspirit
                      Senior Member
                      • Apr 2007
                      • 1167

                      #11
                      Re: 88% of Peak Hour Demigod Players Were Pirates

                      "Keep in mind that Demigod features no DRM measures and a high amount of piracy was expected. It's also an important fact to note here that these figures are only applicable for the peak rush hour of gaming.

                      Hopefully those pirates will realize that they're missing out on a huge portion of the game and will finally decide to plunk down the $40 (USD) for the regular edition, or even the $50 for the collector's edition. Both editions can be purchased online through Stardock's Impulse Driven storefront."
                      1)...no comment
                      2)i highly doubt that

                      Comment

                      • Kylee!
                        Member
                        • Apr 2007
                        • 4161

                        #12
                        Re: 88% of Peak Hour Demigod Players Were Pirates

                        It's a fun game, basically DOTA but it's the whole game, not just a mod.

                        Me and my buddies play it over a Networking program called Hamachi, basically makes a fake LAN network. All I had to do was take the files off my friends computer (It runs right off the .exe), and we play together over "LAN."

                        I suck, and I won't be buying the game, and my usage will probably not go on for a few more weeks. If I liked it, sure I would spend the money.

                        See, would've have been great to know there would've been no possible way I could play CoD5 MP (The whole reason I bought it.) before I delved out fifty bucks for it. Now it's useless.

                        Comment

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