Interview with Gordon van Dyke

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  • old sch00l
    Senior Member
    • Apr 2007
    • 1087

    #16
    Re: Interview with Gordon van Dyke

    Indeed, always nice to hear from DICE, wp.

    Comment

    • Leopardi
      Member
      • Aug 2005
      • 656

      #17
      Re: Interview with Gordon van Dyke

      Originally posted by Alex98uk
      BF2 was quite "arcadey", 1942 was especially so!

      They haven't tried to be anything else.
      Yes, quite. But this is not just quite, it's über arcadey. Unlimited ammo, regenerating health, only 3 classes and two of them got bazookas, and when u kill someone there will be those +1000 points messages covering half of ur screen...

      Comment

      • Rambo
        TBF FOREVER!
        • Aug 2005
        • 3022

        #18
        Re: Interview with Gordon van Dyke

        even if they added 10 maps and 40 veichles/weapons i wouldnt be happy now because they have labelled my bf game "Arcade":cry:

        Can we take Grand turismo and make it mario karts now

        Comment

        • =98=
          Member
          • Oct 2006
          • 10299

          #19
          Re: Interview with Gordon van Dyke

          Originally posted by xRAMBOx
          even if they added 10 maps and 40 veichles/weapons i wouldnt be happy now because they have labelled my bf game "Arcade":cry:
          BF games have always been and will always be "arcadey". That's what they are.

          Comment

          • imported_antihero
            Member
            • Dec 2006
            • 68

            #20
            Re: Interview with Gordon van Dyke

            Interesting, it is nice to hear them getting chances to clarify things as time goes on and show the naysayers they were being premature with their ignorant assumptions. And did anyone else see the humor in the fact Gordon van Dyke (Dutch last name), an American working at DICE, giving an interview in English, subtitled in Dutch? LOL, I did!

            Originally posted by Leopardi
            Yes, quite. But this is not just quite, it's über arcadey. Unlimited ammo, regenerating health, only 3 classes and two of them got bazookas, and when u kill someone there will be those +1000 points messages covering half of ur screen...
            Yes, because throwing a "Health" pack at peoples feet to increase their health meter is so f*ing realistic! What you fail to get is everything is about the design and how it delivers perception and what "they" the Designers want players to focus on. To call for realism in a video game is about the dumbest f*ing thing any person can ever say. We look for experiences and stimulation and if we wanted realism we'd go out side and get some!

            Comment

            • Leopardi
              Member
              • Aug 2005
              • 656

              #21
              Re: Interview with Gordon van Dyke

              Originally posted by antihero
              Interesting, it is nice to hear them getting chances to clarify things as time goes on and show the naysayers they were being premature with their ignorant assumptions. And did anyone else see the humor in the fact Gordon van Dyke (Dutch last name), an American working at DICE, giving an interview in English, subtitled in Dutch? LOL, I did!

              Yes, because throwing a "Health" pack at peoples feet to increase their health meter is so f*ing realistic! What you fail to get is everything is about the design and how it delivers perception and what "they" the Designers want players to focus on. To call for realism in a video game is about the dumbest f*ing thing any person can ever say. We look for experiences and stimulation and if we wanted realism we'd go out side and get some!
              What makes you think that experiencing the excitement of real war is not an experience? :shakehead:

              Comment

              • Rambo
                TBF FOREVER!
                • Aug 2005
                • 3022

                #22
                Re: Interview with Gordon van Dyke

                Originally posted by Alex98uk
                BF games have always been and will always be "arcadey". That's what they are.
                Granted its not Arma or Americas Army but no BF has never been sold as Arcade(in my view)

                Arcade is just going too far,its no doom or counter strike

                Comment

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