FZ.se DICE Interview

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  • Elxx
    Member
    • Apr 2005
    • 941

    #1

    FZ.se DICE Interview

    Swedish website FZ.se recently got the opportunity to interview DICE about their plans for Battlefield 1943 and Bad Company 2. Forum member iQue was awesome enough to translate the whole thing for us so you don't have to trudge through Google Translate to read it. The interview gets very interesting towards the end, as the interviewer puts them on the spot about the criticism that DICE has received for the extent of Battlefield 2's support and buggyness. Check it out:
    <div style="float:right; margin:5px 5px 10px 10px; text-align:center;"><img src="http://images.totalgamingnetwork.com/images/lars.1238552559.jpg" alt="Lars Gustavsson" /><br />Lars Gustavsson<br /><br /><br />Patrick Liu</div>Recently it was official that Dice was working on two new Battlefield games beyond Heroes. Of course that made us very curious so we get to their office for a talk about the news, old sins and what we can expect from the new projects.

    The very successful Battlefield series is in constant expansion. The free game BF Heroes is being tested actively and now that Dice recently announced Bad Company 2 and Battlefield 1943 no less than 3 new titles are on their way. We visited the Dice office in a chilly Stockholm for a talk with the persons in charge. Lars Gustavsson, creative director responds on questions about Bad Company 2 and the producer Patrick Liu talks about his “little baby” BF1943. Let’s start with Lars’ project.

    Bad Company 2 builds on last summer’s console exclusive and story driven action game. Until now most things about Bad Company 2 have been a secret. Unfortunately we have to establish that that’s still the case – Dice shows us a movie and talks a bit about the title, among others that the destruction function has been refined and that there’s more environments to fight in (a snow landscape among a few others) but I don’t get an opportunity to play it. This time however there’s a Windows version on the menu (the first game was a console exclusive). Lars explains why.

    It’s about risk management. Bad Company was new for us in a lot of ways. It was a completely new game, it was driven by a new game engine on new platforms. It was a single player game and destruction was a big part of it. There really was a lot of new things. Even if our roots are in the PC world we can’t risk everything just to keep making PC games.

    This time we’re on safer ground, he continues. We know the engine and we can thereby build the game on experience. It’s basically the same code, and now that we are familiar with it we can do a better game. We have gotten a lot of feedback, among others how destruction works and what is good and bad with that function. It’s the same thing as with our earlier games, everything built on already existing code is easier to make. Vietnam is built on the 1942 code, 2142 on the BF2 code and so on.

    Is there any difference between the platforms?
    I can’t say any specific things. The goal is the make a game as good as possible for every platform. If there’s something we feel we can’t be 100% pleased about, we won’t do it. That’s why the first Bad Company wasn’t released for the PC.<!--more-->

    About the story, characters and similar it’s still “no comment” that applies. More information will most likely follow, but for now it’s rather quiet and our attempts to unravel the story gets short answers.

    People that haven’t played Bad Company will jump straight into the second game’s story. Will they miss anything?
    I can’t say anything about the story yet. But one thing doesn’t exclude the other…
    Over to Patrick Liu and Battlefield 1943. If you want to be picky you could claim that the game isn’t new at all. It’s about a undergrown new version of BF1942, with 3 maps (Wake Island, Iwo Jima and Guadacanal) that is sold over the internet with support for a maximum of 24 players.

    The structure is simpler than before – only three player classes, automatic health recovery etc – but the developers are very determined that it still takes skill to master. I tried to play some Wake Island about a month ago and this time the classic has been switched to the not as well used Iwo Jima. The biggest difference from the original is playing with a gamepad (we’re testing the 360 version), but the biggest feeling is a kind of déjà vu. Which is positive.

    What has been the most challenging in the development of Battlefield 1943?
    It was as hardest in the start, says Patrick. We ask ourselves “What is Battlefield?” but there is no easy answer. It’s about nailing the feeling but it’s hard to say exactly what it is. We tried to capture the feeling of playing BF1942, recreating that experience.

    BF1943 have support for a maximum of 24 players. A lot of people are annoyed and want at least 64. What do you tell them?
    BF1943 will be a true PC game, with all it stands for. It’s not a bad port, I can promise it will make the PC players happy. About the player numbers, I’m going to guess people will be satisfied anyway.

    The above is said with emphasis and Patrick is very clear that it’s a game experience worthy of the series earlier titles.

    The game is released with only three maps. It smells like DLC…
    There are actually no real plans for that. BF1943 is a bit of an experiment for us, we’re trying our way through. But there is support for downloadable content in the engine so it’s possible there wight be DLC later on.

    The game will be sold over the internet; the console versions through Xbox Live and Playstation Store. In what ways the PC version will be sold isn’t clear at the moment but it’s leaning towards the “well established”. The exact price is something Dice doesn’t want to talk about but it’s going to be on the same level as corresponding titles, which should be somewhere around 200 SEK as the most. ($25, £17, €18)

    The Battlefield games have made Dice into a respected name. But they have also received criticism , mostly for bad support and plenty of game bugs. I ask both Lars and Patrick what their position is for the criticism.

    To a large part we have earned the criticism, Lars says. We are a company that have grown very fast and have opened several new offices in a short time. That’s of course not an excuse to make buggy games but that’s the way it is. We are continually working on improving. Battlefield is very close to my heart – I’ve worked with the series for the last 10 years. We do everything we can to improve with updates and bugs and I really want to get rid of the rumours that our games are buggy.

    I agree with the criticism, we have been doing a bad job with the patching, Patrick explains. There are no excuses for that, that’s how it looks. But we are very aware of that and we have improved. At the same time old sins hang around, it’s hard to get rid of a reputation like that. I think it is partly because our target audience is very competitive, those that play World of Warcraft as an example aren’t as sensitive at all. That doesn’t excuse our faults, but I think that is why we have received so much criticism.

    I’ve gotten used to not ignore those that are criticizing, Lars continues. The important thing is that our customers are happy. It’s hard to put a finger on exactly how many are satisfied and not with our games, to see the extent of the problem. But we’re not ducking for problems and I think we have improved a lot compared to earlier.

    What do you say to those that are screaming for Battlefield 3?
    I understand and respect them, Lars explains. But I can’t say anything about it. Now we’re talking about Bad Company 2 and try new ways with that.

    Patrick adds:
    I have nothing to say about that. But I can say that Battlefield 1943 isn’t the next big Battlefield game.
    Again, thanks to forum member iQue for translating the interview. You can check out the original article here, just beware of møøse bites.
  • imported_Whiskey
    Member
    • May 2007
    • 3325

    #2
    Re: FZ.se DICE Interview

    Originally posted by Sir. Elxx
    Again, thanks to forum member iQue for translating the interview.
    Great job, iQue. There was some interesting stuff in there, both what was said, and how it was phrased. Thanks for taking the time to translate for all of us. :thumbsup: :)

    Comment

    • Shoxie
      Member
      • Mar 2007
      • 146

      #3
      Re: FZ.se DICE Interview

      Originally posted by Sir. Elxx
      What do you say to those that are screaming for Battlefield 3?
      Patrick adds:
      I have nothing to say about that. But I can say that Battlefield 1943 isn’t the next big Battlefield game.
      Thats close enough for meh.....

      Comment

      • **L96A1**

        #4
        Re: FZ.se DICE Interview

        So 1943 is going to be a port, well am not too bothered because i was only going to buy 43 if it was really really good, but now am not going to bother buying it at all.

        Am just hoping that BC2 will not be a port, or i will end up with nothing out of the 5 title list that everybody bangs on about.

        Comment

        • Unclean009
          Member
          • Oct 2007
          • 164

          #5
          Re: FZ.se DICE Interview

          Originally posted by **L96A1**
          So 1943 is going to be a port, well am not too bothered because i was only going to buy 43 if it was really really good, but now am not going to bother buying it at all.

          Am just hoping that BC2 will not be a port, or i will end up with nothing out of the 5 title list that everybody bangs on about.
          This definitely turned me off a bit too. Makes me like Valve even more. I'm probably going to still get it because it looks interesting, but console ports are never the same thing.

          Comment

          • **L96A1**

            #6
            Re: FZ.se DICE Interview

            Originally posted by Unclean009
            This definitely turned me off a bit too. Makes me like Valve even more. I'm probably going to still get it because it looks interesting, but console ports are never the same thing.
            If you don't like ports either, then don't buy it, because you are only going to be surpporting EA/DICE in making furture ports IMO.

            They go on how many sales a game got as to tell if it was good or not, so they will think the game rocks because loads of people bought it, but then maybe never played it again because it was rubbish, but that won't stop EA/DICE thinking everybody enjoyed it, apart for feed back, by then they have your money in their back account, = EA won.

            Comment

            • Augustus
              Member
              • Jul 2007
              • 254

              #7
              Re: FZ.se DICE Interview

              I don't buy anything from Games for Windows Live because my understanding is they store your credit card number, no option to only provide it at the Point of Sale.

              Comment

              • troybob
                Member
                • Sep 2007
                • 2823

                #8
                Re: FZ.se DICE Interview

                interesting. i hope the experiment leads to great things!

                Comment

                • Cicchetti
                  Member
                  • Sep 2005
                  • 1073

                  #9
                  Re: FZ.se DICE Interview

                  Very nice. I have noticed there really is no dancing around the answers which I like.

                  Comment

                  • Dangerdog
                    Member
                    • Oct 2007
                    • 1011

                    #10
                    Re: FZ.se DICE Interview

                    I'm expecting bad things from 1943, no server browser, no dedicated servers, over the top arcade gameplay, seems to be trying hard to strip everything that's fun about battlefield games out of it to dumb it down for casual/console players.

                    Maybe BC2 will be the stop gap measure for people wanting a proper battlefield game but I'm not holding my breath.

                    They can stop the charade already, just officially announce they're working on Battlefield 3.

                    Comment

                    • Rambo
                      TBF FOREVER!
                      • Aug 2005
                      • 3022

                      #11
                      Re: FZ.se DICE Interview

                      Both games disigned for consoles,Not designed for PC at all

                      Comment

                      • iQue
                        Member
                        • May 2007
                        • 4925

                        #12
                        Re: FZ.se DICE Interview

                        It was no biggie to translate it guys. It's only good for me to practice my english

                        The thing I like the most about this interview is how honest the DICE guys are, even if they avoid a few questions like usual. Seems like 1943 will be a port, but things could be very different for BC2 since it is a much larger project for DICE

                        Comment

                        • jesus
                          Member
                          • May 2007
                          • 2413

                          #13
                          Re: FZ.se DICE Interview

                          Originally posted by iQue
                          It was no biggie to translate it guys. It's only good for me to practice my english

                          The thing I like the most about this interview is how honest the DICE guys are, even if they avoid a few questions like usual. Seems like 1943 will be a port, but things could be very different for BC2 since it is a much larger project for DICE
                          Yep, and the interview seen here seems to confirm the fact that it won't be a port and that there will be changes in BC2 that are in favour of PC gamers, and even more good things to come in the future apparently.

                          Comment

                          • Micster
                            Member
                            • Jul 2007
                            • 2474

                            #14
                            Re: FZ.se DICE Interview

                            Luv u iQue. :yay:

                            I'm really looking forward to BC2 at this point. BF1943 sounds like fun, but I don't really like taking risks with "experimental" games.

                            Comment

                            • DeadlyMACD
                              Member
                              • Apr 2006
                              • 389

                              #15
                              Re: FZ.se DICE Interview

                              Originally posted by Dangerdog
                              They can stop the charade already, just officially announce they're working on Battlefield 3.

                              Nah, they won't because they want you to buy 1943/BC2. Have they confirmed a demo for 1943?

                              Comment

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