Bad Company 2's Multiplayer Might Blow Your Minds

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  • Lt Davis
    Thorakitos
    • Apr 2007
    • 651

    #31
    Re: Bad Company 2's Multiplayer Might Blow Your Minds

    I wish people wouldn't refuse to consider that this game might be good unless it's a clone of BF2.

    Comment

    • RangerXML
      [GEN]ヽ(`Д´)ノ[TRH]
      • Oct 2007
      • 1753

      #32
      Re: Bad Company 2's Multiplayer Might Blow Your Minds

      See, I just think of it as BadCo. and all my hostilities toward it for being a BF game are directed else where since I don't consider it a BF game. And by the teaser trailer anyone else get the feeling this one won't have any jets either.

      One thing I would of loved to have seen in 2142, jets!

      I hope ARMA2 comes out in the next 2 months.

      Comment

      • imported_Whiskey
        Member
        • May 2007
        • 3325

        #33
        Re: Bad Company 2's Multiplayer Might Blow Your Minds

        To have jets, you need a very large map so that they have room to maneuver properly at high speed. It's likely that PC will share the same sized maps as Console (maybe PC will get lucky and DICE will allow them to be scale-able up a bit) which probably won't be big enough. I would think that helicopters might be available, however.

        The thing about jets is, they're really only fun for the relatively small number of people who can fly them skillfully. They were so powerful in BF2 that often only 1 team had an "ace", who absolutely dominated everything below him. For ground troops who were constantly getting their bases bombed all to hell, it wasn't fun at all. If you read a lot of the threads in different sections of this forum, you'll find a lot of people are happy, or would be happy, if jets were gone (or, if some sort of very effective counter-measure, like surface-to-air missile sites were put in so that ground troops could bring a jet down without too much trouble).

        It's amazing to watch a skillful player use them, but they were just way too powerful in BF2, and frustrating for those on the ground.

        Comment

        • RangerXML
          [GEN]ヽ(`Д´)ノ[TRH]
          • Oct 2007
          • 1753

          #34
          Re: Bad Company 2's Multiplayer Might Blow Your Minds

          I miss when BF2 was at the height of its popularity and there were aces in the sky for both teams. I know we had a couple in our clan at the time that kept the sky covered pretty well, the thing that ruined it and I'm also guilty of was keeping the other team out of the sky (shoot 'em down once and don't let 'em up again). On person would cover the runway while the other went on to rape the other teams ground assets. They could of implemented somekind of automated defense system around mains to keep that area clear.

          We were very elaborate, we would cover the runway until we were low and then switch off while we went to reload. Hand held AA, defense systems, just something next time please! And don't take away our jets!

          Comment

          • Deesies
            Member
            • Jun 2007
            • 1021

            #35
            Re: Bad Company 2's Multiplayer Might Blow Your Minds

            Originally posted by RangerXML
            I miss when BF2 was at the height of its popularity and there were aces in the sky for both teams. I know we had a couple in our clan at the time that kept the sky covered pretty well, the thing that ruined it and I'm also guilty of was keeping the other team out of the sky (shoot 'em down once and don't let 'em up again). On person would cover the runway while the other went on to rape the other teams ground assets. They could of implemented somekind of automated defense system around mains to keep that area clear.

            We were very elaborate, we would cover the runway until we were low and then switch off while we went to reload. Hand held AA, defense systems, just something next time please! And don't take away our jets!
            I'd have been happy with balanced AA defences instead of the sucky lock and flare deathtraps or the pea shooter AA vehicles D:

            Also, I hope the console version will be using dedicated servers like some of the more recent console games so we can get bigger maps and playercount :o

            Comment

            • RangerXML
              [GEN]ヽ(`Д´)ノ[TRH]
              • Oct 2007
              • 1753

              #36
              Re: Bad Company 2's Multiplayer Might Blow Your Minds

              lol, I love that on the normal maps no one used the ground based AA. I got sooo many kills in Ghost Town (from S.A.S. main base) cause no one realized that they actually worked.

              Besides that the AA systems in that game sucked.

              Comment

              • Simo Glock
                Member
                • Apr 2009
                • 98

                #37
                Re: Bad Company 2's Multiplayer Might Blow Your Minds

                Is sounding more and more promising but I hope they won't be comprimising multiplayer to much to compensate for console limitations =o
                Consoles dont have "low" limitations per se

                Peer 2 peer gaming does however.. which is the norm on the 360 because a little mouse told me that microsoft likes to charge extra if the devs want to host dedicated servers.

                Makes since if you consider the fact that Frontlines on 360 from the creators of DC had a dedicated server list. looked just like any PC lobby..
                50 player matches, which was alot of people on medium sized maps and I mean no down time what so ever.



                As for jets, play a flight sim.. then come back and tell me that there has ever been a BF map large enough for jets.

                Im so glad they have been removed..
                Player controlled anyway... Heres to hoping that called in airstrikes gets an upgrade :cheers:

                OPFP2? now maybe they need jets.

                Comment

                • =98=
                  Member
                  • Oct 2006
                  • 10299

                  #38
                  Re: Bad Company 2's Multiplayer Might Blow Your Minds

                  Can't wait. I'm so excited for this!

                  Comment

                  • Deesies
                    Member
                    • Jun 2007
                    • 1021

                    #39
                    Re: Bad Company 2's Multiplayer Might Blow Your Minds

                    Originally posted by RangerXML
                    lol, I love that on the normal maps no one used the ground based AA. I got sooo many kills in Ghost Town (from S.A.S. main base) cause no one realized that they actually worked.

                    Besides that the AA systems in that game sucked.
                    The problem was with the jets. AA placements would show up with a big giant square if someone was manning them. Then the jets would just deploy flares and bomb the **** out of them

                    Comment

                    • MR DICE
                      Member
                      • Apr 2009
                      • 102

                      #40
                      Re: Bad Company 2's Multiplayer Might Blow Your Minds

                      Originally posted by Deesies
                      Also, I hope the console version will be using dedicated servers like some of the more recent console games so we can get bigger maps and playercount :o
                      I think dedicated servers is a must for this game

                      Comment

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