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GDC: The Ugly Side of OnLive

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  • GDC: The Ugly Side of OnLive

    The service, having just been revealed at GDC this week, is already facing some harsh criticisms from those who have actually tried the service. Shacknews didn't hold back anything when it came to their impressions of the streaming gaming service.
    But unfortunately, the illusion faded along with the loading screen. Once I was in the game itself, I immediately noticed the unwelcome signs of blocky compression. It wasn't so compressed that it was entirely distracting from the gameplay, but it was also worse than I expected. The visual quality was high, but the experience was marred by the considerable amount of splotchy pixels.

    Playing around in Rapture, I found that response-time lag was mostly unnoticeable--mostly. When turning quickly, there were disappointing moments of hitching here and there. It was an impressive technical accomplishment, but at the same time unquestionably inferior to playing from a disc.

    I asked OnLive representatives whether the connection at GDC was indicative of the optimal connection experience, and they replied in the affirmative. They stressed that three OnLive connections have been run on a single 6mbps Comcast connection in their tests, but I wondered whether any of that mattered.
    They were impressed with the OnLive interface and the "brag" feature that lets you save small clips of your best moments.

    With the fees associated with annual subscriptions and payment of the microconsole, the Shacknews team would "rather put the subscription cost toward an upgrade of my Nvidia card."

    Feel free to read more over at Shacknews.

  • #2
    Re: GDC: The Ugly Side of OnLive

    Hah, knew there would have to be some downside to it.

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