Re: Battlefield 1943 Developer Walkthrough
What i don't get is why have an ammo indicator if you get unlimited ammo?? surely that is just pointless. In the lower left corner it seems to show rounds/clips or actually i guess bazooka rockets/grenades - Did they plan to have ammo then someone moaned what we have to actually get more ammo.
And a never ending supply of grenades without the need to resupply? LOL
And i agree with drone on BC2 - so far the frostbite engine although pretty has shown no signs of being able to recreate the classic battlefield experience and teamwork. Together with dice showing no real "Public" interest in doing so with all their efforts so far moving the series further and further away from its core values.
I think if anything BC2 will be more similar to Frontlines(with auto health regen / consolish interface /overpowered equipment that focuses on the individual and the like.....) than the battlefields we love.
What i don't get is why have an ammo indicator if you get unlimited ammo?? surely that is just pointless. In the lower left corner it seems to show rounds/clips or actually i guess bazooka rockets/grenades - Did they plan to have ammo then someone moaned what we have to actually get more ammo.
And a never ending supply of grenades without the need to resupply? LOL
And i agree with drone on BC2 - so far the frostbite engine although pretty has shown no signs of being able to recreate the classic battlefield experience and teamwork. Together with dice showing no real "Public" interest in doing so with all their efforts so far moving the series further and further away from its core values.
I think if anything BC2 will be more similar to Frontlines(with auto health regen / consolish interface /overpowered equipment that focuses on the individual and the like.....) than the battlefields we love.

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