CoD: Hub has put up a new article concerning the audio tech that was used in CoD:WaW. It is definitely a good read for any audiophiles out there or for others who want to understand more about the audio world. Check out a snippet below:

You can find the rest of the article hear. (Spelled that way on purpose
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One of the biggest new engine enhancements we made for Call of Duty: World at War was to the Audio engine. When it came to audio engine modification, our Audio Director, Brian Tuey, led the charge, which is why I asked him to share his thoughts about what’s new in Call of Duty: World at War from an audio perspective. I personally found it extremely informative, and hope it explains some of our innovations a bit more clearly!
Occlusion
So what IS occlusion? It's the concept that if a sound has to travel through an object, its going to sound different than if the sound plays with a clear line of sight. If you imagine someone yelling at you and you slam the door in their face, their voice would sound significantly more muffled through the closed door than the open door.
Occlusion
So what IS occlusion? It's the concept that if a sound has to travel through an object, its going to sound different than if the sound plays with a clear line of sight. If you imagine someone yelling at you and you slam the door in their face, their voice would sound significantly more muffled through the closed door than the open door.

You can find the rest of the article hear. (Spelled that way on purpose
)
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