World at War PC v1.2 Patch Details

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    World at War PC v1.2 Patch Details

    Treyarch community manager JD_2020 has made a new post today over in the official Call of Duty forums giving us all the latest details on the PC v1.2 patch for COD:WW. Here's what he had to say:
    I know many of you may feel a bit left out seeing the console updates that keep getting pushed through, which is why I am making this post. I want to explain why the PC community cannot receive updates quite as frequently as the console world.

    For that, please read the PC Patching Process sticky here:
    http://www.callofduty.com/board/viewtopic.php?f=29&t=91072

    After having read that, I want to update you with where we are at in that process. Presently, we are smack dab in the middle of Phase 2. We have a comprehensive list of what the community has been reporting, and we are reproducing & fixing some the issues for Patch 1.2.

    Now we understand that some issues are more urgent than others. For this reason, we are aiming to release Patch 1.2 as quickly as possible - sometime towards the end of this month, beginning of next month (February). We want to move quickly on some of the more pertinent and more easily isolated issues, rather than waiting to release a more comprehensive patch that attempts to address them all.

    Below is a list of some of the issues we are trying to fix for Patch 1.2. In order to get this patch out at the beginning of February at the latest, there may be an issue or two we intended to fix that gets pushed to Patch 1.3.

    • All relevant console hot fixes & TU fixes (mostly MP map fixes).
    • HTTP Redirect.
    • Dedicated server reconnecting to master server index w/out reboot.
    • Fast-XP “Power Servers” exploit.
    • Server authentication errors.
    • Cg_drawFPS in Multiplayer.
    • Cg_fov defaulting back to 65 after death.
    • +connect command line argument.
    • Preventing altering clan tag colors (used to appear as friendly instead of an enemy).

    Patch 1.2 will not address every problem in the game. Patch 1.3 will encompass many more of the outstanding issues, and will start at Phase 2 again once patch 1.2 passes through Phase 5.

    Additional support for the game will be available by way of patches as necessary in the future. And before you ask, one of the items still on our list is /record (this is unfortunately a bigger task which cannot be completed in time for 1.2). More info regarding future patches will be made available after Patch 1.2 is released.

    Hope that clears up some of the questions. In the meantime, enjoy double-XP this weekend!

    Glad to see an update for all the PC players out there. To view the original post made, click here.
  • Iwantcable
    Member
    • Jul 2007
    • 2362

    #2
    Re: World at War PC v1.2 Patch Details

    Very nice to see this. :)

    Comment

    • =98=
      Member
      • Oct 2006
      • 10299

      #3
      Re: World at War PC v1.2 Patch Details

      Good news is good :)

      Comment

      • imported_Whiskey
        Member
        • May 2007
        • 3325

        #4
        Re: World at War PC v1.2 Patch Details

        Originally posted by JD_2020
        enjoy double-XP this weekend!
        So, power-level servers will now be DOUBLE-power-level servers this weekend? Awesome. :laugh:

        Comment

        • Micster
          Member
          • Jul 2007
          • 2474

          #5
          Re: World at War PC v1.2 Patch Details

          Originally posted by Whiskey
          So, power-level servers will now be DOUBLE-power-level servers this weekend? Awesome. :laugh:
          The horror.

          Comment

          • Basil.
            Member
            • Aug 2006
            • 683

            #6
            Re: World at War PC v1.2 Patch Details

            Looks good

            Comment

            • imported_Cryptik
              Senior Member
              • May 2007
              • 715

              #7
              Re: World at War PC v1.2 Patch Details

              this patch is good in no way.

              still no /record so the competitive part is still running dry.

              Comment

              • JoMaMaz
                Member
                • Jul 2007
                • 2305

                #8
                Re: World at War PC v1.2 Patch Details

                Originally posted by Cryptik
                this patch is good in no way.

                still no /record so the competitive part is still running dry.
                It sucks they don't have /record for the competitive gamers, I agree, it may somewhat put the final bullet in the competitive community for this game if it wasn't already done, but for the pub players, it fixes all of the problems I have. The fov, the cg_fps, the server authentication error, the http redirect, no more power level servers, all of it! The game will be much more enjoyable after this patch. This game will be perfect for me and last a long time after they fix these things. I haven't been playing as much lately b/c one, I'm busy, but also b/c all of those other things get annoying when I just want to have some fun with friends playing gameage.

                And great news! ^_^

                Comment

                • =98=
                  Member
                  • Oct 2006
                  • 10299

                  #9
                  Re: World at War PC v1.2 Patch Details

                  I have not really had any issues with the problems covered in this patch, apart from the server authentication. I'm waiting for the new maps.

                  I'm still absolutely in love with this game. I have played about 10x more of this than CoD4.

                  Comment

                  • [GCA]Tim270

                    #10
                    Re: World at War PC v1.2 Patch Details

                    Still no /record still no co-op fixes...comon.

                    Comment

                    • JoMaMaz
                      Member
                      • Jul 2007
                      • 2305

                      #11
                      Re: World at War PC v1.2 Patch Details

                      Oh, I haven't heard or had any probs with co-op. What are the problems people have been having?

                      Comment

                      • teetsaar123
                        Random egoistic commenter
                        • Apr 2006
                        • 605

                        #12
                        Re: World at War PC v1.2 Patch Details

                        Originally posted by JoMaMaz
                        Oh, I haven't heard or had any probs with co-op. What are the problems people have been having?
                        You got 2 be kidding me :hmm: where have u been recently?

                        Comment

                        • CptainCrunch
                          I am the 1%
                          • Oct 2007
                          • 12976

                          #13
                          Re: World at War PC v1.2 Patch Details

                          Originally posted by JoMaMaz
                          Oh, I haven't heard or had any probs with co-op. What are the problems people have been having?
                          Originally posted by teetsaar123
                          You got 2 be kidding me :hmm: where have u been recently?
                          Maybe inform the guy instead of your normal negative comments.

                          In Co-Op mode the problem of not seeing Co-Op games as well as not being able to connect to them when you do find one.

                          Someone posted that if you do not patch to 1.1, Co-Op had a large numger of servers and you could easily connect to them. After the 1.1 patch, the number greatly reduced and connection was futile.

                          If you use friend invites, like many people tend to do, you can connect. If youre wanting to just find a game and hop on, good luck.

                          Crunch
                          Twitter: @CptainCrunch
                          Battlelog/Origin: CptainCrunch

                          Comment

                          • imported_Whiskey
                            Member
                            • May 2007
                            • 3325

                            #14
                            Re: World at War PC v1.2 Patch Details

                            Originally posted by JD_2020
                            I want to explain why the PC community cannot receive updates quite as frequently as the console world.
                            I hate to say it, but the line above is inaccurate at best, and plain spin-doctoring at worst.

                            Unless Treyarch/Activision has some special reason why PC patches take longer, in general, PC can receive updates far more frequently than the Console world, due to the different/easier certification and approval process. We saw this in COD4 with their smaller, more frequent patches.

                            Maybe Activision has changed the philosophy used in COD4. It does cost money to make, test, and distribute patches, so perhaps they went with a different mindset for CODWW - ie. fewer, bigger patches.

                            But to make a blanket statement that PC cannot receive updates as frequently as Console just isn't correct. Statements like this just continue to add to the credibility problems they're having.

                            Comment

                            • JoMaMaz
                              Member
                              • Jul 2007
                              • 2305

                              #15
                              Re: World at War PC v1.2 Patch Details

                              Originally posted by CptainCrunch
                              If you use friend invites, like many people tend to do, you can connect. If youre wanting to just find a game and hop on, good luck.
                              Thank you sir! The reason I have never experienced these problems is due to the fact that the times I've played Co-op and Zombies, I have always played with people I know and we invite each other to the games. So for the hours I have played those two modes, I've never had a problem.

                              Yeah, the PC should be easier in some regards to patch, I agree. I believe he is a PR guy trying to simma down the fire that is the community.

                              Comment

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