Nazi Zombie Subway Released!
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Re: Nazi Zombie Subway Released!
It's not a mod, it's a map. It's part of the Nazi zombie mode (Nacht der Untoten), have you played that in co-op? As far as I know, you would just select the map and start up the co-op server as you do with others.Comment
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Re: Nazi Zombie Subway Released!
Here's the Readme, for those wondering:
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Map Title : The Last Christmas
Map Version : 1.0
Author : AmishThunder and Sparks
Website : www.kramerartanddesign.com and www.alexromo.com
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Game : Call of Duty: World at War (PC)
Supported Gametype : Cooperative
: Singleplayer
Co-op zombies
Map Size : 2-4 : Small Map
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Contents of this Package :
mod.arena Lists the mod in map selection
nazi_zombie_subway.iwd Contains IWIs
nazi_zombie_subway.ff Map Fast File
nazi_zombie_subway_load.ff Loadscreen Fast File
mod.ff Mod file (more load screen stuff)
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Installation Instructions:
Extract to--
(XP)C:\Documents and Settings\YOUR_PROFILE\Local Settings\Application Data\Activision\CoDWaW\mods
(vista)C:\Users\YOUR_PROFILE\AppData\Local\Activis ion\CoDWaW\mods
**Yes all the files go inside mods\nazi_zombie_subway, even the map**
Launch CoDWaW.exe, go to Mods and launch "nazi_zombie_subway".
You MUST launch the mod to play the map, there is no way
around this.
Create a lobby and invite your friends who already have the mod.
There is no HTTP Redirect or downloading off the host in Co-op.
Change the server to Nazi zombie Mode and it'll be listed on map list.
Enjoy, and Happy Holidays!
If you are having any problems setting up this map, please report your problems at CustomCoD.com.
READ ADDITIONAL NOTES FOR SINGLEPLAYER PLAYING!
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Construction Time : 1 month
Custom Content : Textures
: Skins
Known Bugs : Zombies may pause because you are out of
range, this is rare. It is also rare that
the player get stuck between a barrier and
a player clip (invisible). Unless you can
somehow get out the only way out is to die
and respawn at the end of the round.
Report all but not shown above at CustomCoD.com
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Credit to Other Authors :
AmishThunder
Sparks
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Special Thanks :
Starkk
CODNerd
Allan
Treyarch
Infinity Ward
customcod.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, customcod.com has it all. We hope you find what you are searching for!
Leading game development studio in New Jersey specializing in mobile games, VR/AR development, and educational gaming solutions. 15+ years experience with Unity, Unreal Engine. Contact us for custom game development services.
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Additional Notes :
You may create the game as normal after the
mod is active. If you wish to play alone then open console
(~) and type "/map nazi_zombie_subway". The number of
zombies increases with more players so solo play is
feasible.
If you want to make your own Zombie map, check out the official
World at War modding wiki:
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Re: Nazi Zombie Subway Released!
Double-check to make absolutely sure you have the right Vista pathway indicated. It's not the same as in COD4, and it's easy to use the wrong path.Comment
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Re: Nazi Zombie Subway Released!
Thank you so much for the time and effort into this map! I sure hope to see more quality maps like this in the future from the community.Comment
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Re: Nazi Zombie Subway Released!
Ok, I just played this map solo and made it to level 13. If you unlock some certain pathways, you can just allow them to trail you in a circle for a while, allowing you time to reload your beloved Thompson (which you WILL need early on). I tried to take some screenshots, but for some reason they're all black which is never good.
Anyway, I didn't really ever go to the upper level; I stayed mainly downstairs and just ran around, getting ammo for the Thompson and my shotgun. The BAR is also extremely effective, although it runs out of ammo very fast. As compared with the original zombie map, the zombies seem to come in greater numbers, meaning you'll be killing many, many more zombies per level, even solo (If that's the capped number of zombies, I'm worried about what happens when you co-op). By level 6, it's just a giant clusterfork.
I didn't find the hole in the wall they were coming through until level 13 when they came in behind me and cut me off. That was no good.
One time I did go to the upper level, and I found that the zombies would occasionally fall through the boards, but that's only a minor issue as they would soon be back up above them chasing me around.
All in all, definitely something to check out if you're tired of the same old house. (I'm waiting to see a zombie map with a spawn for the Browning).Comment
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Re: Nazi Zombie Subway Released!
I am having the same problem as the above poster with the mod not showing up. I have verified that I have placed the files in the mod folder as per instructions, but no go. I've done this on two separate systems, an XP w/sp3-32 bit and a Vista w/sp1-64 bit, but i get the same problem on both.
any help would be greatly appreciated.Comment
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Re: Nazi Zombie Subway Released!
Navigate to where you have the mod installed on your PC, copy the pathway from the address bar, and post it here. Or take a couple screenies showing us all the pathway info.I am having the same problem as the above poster with the mod not showing up. I have verified that I have placed the files in the mod folder as per instructions, but no go. I've done this on two separate systems, an XP w/sp3-32 bit and a Vista w/sp1-64 bit, but i get the same problem on both.
any help would be greatly appreciated.Comment
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Re: Nazi Zombie Subway Released!
BUG/TIP: when you approach one of the large rocks blocking a pathway and pay to clear it, stand well back. If you are too close, it is possible to get trapped between the rock and the ceiling as it rises out of the way. Sometimes you can "wiggle" out of it, but I got completely stuck once and had to quit out (that would suck if you had a good game going at the time).Comment

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