Resident Evil 5 Hands-on

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Resident Evil 5 Hands-on

    Eurogamer was fortunate enough to get an updated, hands-on preview of the highly anticipated Resident Evil 5. With a new control scheme and a co-op mode that was included from the start, Resident Evil 5 sounds like it's shaping up to be another blockbuster.
    "For people who are new to the series it might take 30 hours to play through the whole game, so if you look at that, and look at the amount of content in the game, it's on a bigger scale than Resident Evil 4," he says. Good news - but its size hasn't meant that it has been a struggle to fit the game onto a single DVD. "It hasn't been that much of a problem, and one of the main reasons for that is that all of the movies in the game all use the game engine, so we don't have to fit in lots of pre-rendered movies onto the disk."

    But what about the dreaded hard-disk install for PS3 owners? "We're still working on those technical elements in the last couple of months, but we can tell you that if users are dissatisfied with that kind of thing, then it's certainly something we keep in mind when we develop. We'll do our best to come up with something that users will not criticise, but love..."

    Takeuchi also confirms that Capcom has ditched the infamous typewriter save system, and replaced it with checkpoints. In addition, the usual multiple difficulty levels have been retained, and there will be unlockable mini-games of sorts. "We can't say exactly what there will be, but we'd like you to look forward to it." Our spies reckon the Mercenaries mode will make a return, but no confirmation is forthcoming.

    The preview spans two pages, and covers most of what the fans of Resident Evil want to know about. For more, head on over to Eurogamer.
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