Microsoft is tossing their hat into the "digital distribution" ring and looking to face off against Valve's Steam client. Just as you may expect, they're looking to exploit the system in any way possible.
The first step arrived today when Games for Windows Live received an update. The update "improves the interface and adds support for video, demos, and DLC downloads through a Marketplace application."
Take that all in for just a moment. Shacknews put up part of their interview with Chris Early, the GFW Live general manager, about the future plans for the service.
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The first step arrived today when Games for Windows Live received an update. The update "improves the interface and adds support for video, demos, and DLC downloads through a Marketplace application."
Steam currently features no priced DLC, a fact which Microsoft hopes to exploit with both publishers and customers by rolling out DLC support ahead of full distribution. For instance, though Games for Windows Live exclusivity does not preclude the titles such as Fallout 3 from being sold on Steam, Fallout 3's DLC will only be available on Microsoft's GFW Live Marketplace.
Take that all in for just a moment. Shacknews put up part of their interview with Chris Early, the GFW Live general manager, about the future plans for the service.
Chris Early: When we get to the place where we do distribute games digitally, will we have a digital rights management system? Maybe. Or maybe we'll just continue to support the industry leaders in that. Because it is a hard thing to do. You talk to any of those companies, and that is their whole company, is doing digital rights management.
Shack: You were saying, "When we get to the place where we sell games eventually"?
Chris Early: Did I say that? [huge laughter]
Shack: Because I ask you guys every time we do one of these interviews..
Chris Early: Clearly it's on our road map.
Shack: It's on your road map. So that's what you're looking at as a next step?
Chris Early: Right.
Shack: So this is your DLC effort, and rolling out the infrastructure, and then that will come next.
Chris Early: Right. And if I were to make that choice again today, would I go the same way? I absolutely would. Because this is something that you can't do today on a PC, right? You can buy digitally through a bunch of places.
Shack: You were saying, "When we get to the place where we sell games eventually"?
Chris Early: Did I say that? [huge laughter]
Shack: Because I ask you guys every time we do one of these interviews..
Chris Early: Clearly it's on our road map.
Shack: It's on your road map. So that's what you're looking at as a next step?
Chris Early: Right.
Shack: So this is your DLC effort, and rolling out the infrastructure, and then that will come next.
Chris Early: Right. And if I were to make that choice again today, would I go the same way? I absolutely would. Because this is something that you can't do today on a PC, right? You can buy digitally through a bunch of places.
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