Cliff Bleszinski on the Creation of Gears 2

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69072

    #1

    Cliff Bleszinski on the Creation of Gears 2

    Cliff Bleszinski, the main brain behind the Gears of War series, discussed with Gamasutra just what all went into the creation of Gears of War 2.
    So, going right from Gears into Gears 2's develpment, did it basically feel like you were just extending the first game?

    CB: Well, I mean we sat down and we had this whole process we called "New, Better, More." It was just what was going to be new, what was going to be better, and what we were going to have more of. All the leads got together and put our heads together and said, "What features will we add?"

    The funny thing is, bots came out on top. It was such a no-brainer for us to do and it's great to have those in there now.

    In regards to the campaign, we knew we wanted to be longer. We knew we wanted to do a better job with the story because the story in the first one was very straightforward, very simple.

    We wanted to get into who these guys were with regards to Dom and his search for his wife. Then lots, lots more nasty Locusts. We really shot for the more robust multiplayer this time around, hopefully knocking it out of the park.

    The interview spans six pages and covers everything from Gears of War 2 to the future of the action title and the state of the industry as a whole.

    You can read the rest over at Gamasutra.
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