BlizzCon '08 - StarCraft II Releases May be Years Apart

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    BlizzCon '08 - StarCraft II Releases May be Years Apart

    MTV Multiplayer had a chance to talk to Chris Sigaty, the producer for StarCraft II, outlined Blizzard's tentative plans for the StarCraft II trilogy.
    * Each product is a full-scale title that contains between 26-30 single-player missions per game.
    * The timing of the releases could be a year between each game — or longer.
    * Though each game will make references to the others, it’s not necessary to own all three to enjoy the single-player experience.
    * However, if you want particular units for the multiplayer portion, you’ll need to buy the product that has those units.
    * Sigaty maintained the decision wasn’t made to make more money or due to pressure from the Activision merger; the decision was made at the end of last year.

    Here's a bit more from Sigaty on the topics you most care about:
    What’s the timing for the releases? How long do we have to wait for each one?

    Sigaty:
    We don’t know for sure, because with story mode, the whole thing that we’re doing right now is new to us. It’s definitely a new medium for us. The in-game cinematics take a considerable amount of time. It’s not as long as pre-rendered, but it does take some time to get that done so we’re exploring that right now. With “Warcraft III,” we hit a year for the expansion. We’d love to hit that [for "Starcraft II"], but honestly, with how story mode goes and with the pre-rendered and in-game cinematics, I don’t know how long it’s going to take, so it’s hard to answer that question. We want to hit the shortest amount of time possible.

    The fact that we already know where we’re headed with them, and we kind of know the over-arching story and how it’s going to be, that’s a great first start. Our intention is — as we’re finishing up the first product “Wings of Liberty” — to actually begin working on the next one, but we’ll see how well we’re able to execute with regards to those plans.

    Have you discussed how the games will connect with each other? Let’s say for some reason I want the Protoss game but I don’t want the Zerg…

    Sigaty:
    Well, more than likely — and this is not in stone yet — for the multiplayer portion of the game, if you want the things that get introduced in the second one, the Zerg portion, you’re not going to be able to have… Let’s say we introduce a couple of new units per side in the second one. You would need to buy the expansion ot have those units, that’s the whole point of the expansion or the second part. But as for single-player, we expect a person that’s only interested in the Kerrigan focus could pick up and start plaing from her perspective. We would probably reference things that happened in the first campaign, but you wouldn’t be required to play through that to go on and play this.
    As for the pricing? They are not sure just yet how much each release will retail for. Though, they keep talking up the fact that each release is akin to a "full-scale" release, and not necessarily the size of a typical expansion.

    There is plenty more interview to be seen over at MTV Multiplayer.
  • KillerStickMan
    Senior Member
    • Oct 2007
    • 817

    #2
    Re: BlizzCon '08 - StarCraft II Releases May be Years Apart

    Sounds like they're pulling some ******** scam with the multiplayer and wanting to charge $50 for each title...unless i'm reading that incorrectly you could only play with one race online for each title you buy?

    Comment

    Working...