Jay Wilson, lead designer for Diablo III, took time away from his busy schedule to talk to the BlizzCon crowd about the newly implemented rune system.
Adding to the random loot in Diablo III will be skill-modifying items called runes. These runes will be usable across all classes, and can be attached to an item. Often, runes may completely change the gameplay mechanics of the item it's attached to.
Adding to the random loot in Diablo III will be skill-modifying items called runes. These runes will be usable across all classes, and can be attached to an item. Often, runes may completely change the gameplay mechanics of the item it's attached to.
"We wanted to have more depth to the combat [than Diablo II], so that skill system was hard for us because of that. The tree also had a lot of unwanted skills, but you had to take them even if you didn't want them."
Wilson also talked about how Diablo II offered skill choices where "1 point is all you ever need, but you can spend 20 points."
"Why is that? It seemed like a lot of opportunities to make mistakes, and there's no respec."
There's more information from Wilson on the rune system and the talent tree setup over at Shacknews.
Wilson also talked about how Diablo II offered skill choices where "1 point is all you ever need, but you can spend 20 points."
"Why is that? It seemed like a lot of opportunities to make mistakes, and there's no respec."