GameDaily has put up an article describing their experience they had with Call of Duty: World at War's multiplayer. Some of the game action that the writer is describing, we have been lucky enough to see in some of the recent videos and trailers.
Now, a couple of his comments about the game make me wonder how 'experienced' he is with the CoD series, so he may have slipped here, maybe not, but this part about the airstrike being for one team at a three kill streak, and the 'temporary map view of the enemy's locations' being for the other team at a three kill streak, is different than what most have expected for kill streaks, if true. For CoD4, your options for perks, weapons, and kill streaks were the same for both sides. Maybe we can get an answer from Treyarch about this.
You can read the rest of the article here.
Now, a couple of his comments about the game make me wonder how 'experienced' he is with the CoD series, so he may have slipped here, maybe not, but this part about the airstrike being for one team at a three kill streak, and the 'temporary map view of the enemy's locations' being for the other team at a three kill streak, is different than what most have expected for kill streaks, if true. For CoD4, your options for perks, weapons, and kill streaks were the same for both sides. Maybe we can get an answer from Treyarch about this.
In competitive multiplayer, we played several matches in a beautiful Shanghai-like city, draped with beautiful tapestries, cobblestone structures and plenty of lethal opposition. We shot our fair share of enemy soldiers and dogs while also using our knives for up-close executions. If you successfully kill three enemies without dying, you receive a perk. This could be a lethal air strike or a temporary map that shows you enemy locations, depending on which side you're playing. The air strike is outstanding, letting you pummel unsuspecting team members from the heavens. (The camera replay is particularly sick, as you can track a bomb until it lands on your skull.)
What's cool about World At War is how the graphics and audio keep up with every step of the action. Even when the screen floods with enemies, there's no lack of detail. We didn't experience one single disconnection, glitches or lag. Soldiers constantly bark orders, weapons go off dramatically and the attention to detail is extraordinary. One striking moment came in a night time Capture the Flag village stage. After taking out several soldiers, we had to stop for a second and admire a nearby stream, with water shimmering in the moonlight.
What's cool about World At War is how the graphics and audio keep up with every step of the action. Even when the screen floods with enemies, there's no lack of detail. We didn't experience one single disconnection, glitches or lag. Soldiers constantly bark orders, weapons go off dramatically and the attention to detail is extraordinary. One striking moment came in a night time Capture the Flag village stage. After taking out several soldiers, we had to stop for a second and admire a nearby stream, with water shimmering in the moonlight.
You can read the rest of the article here.
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