Just as the title reads, Bejeweled is soon to be integrated into World of Warcraft. Two mega-addicting games are about ready to collide.
The Wednesday previous to that Thursday will also mark the last day some gamers see the light of day for upwards of a month.
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A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items.
The added level of addiction will no doubt entertain many World of Warcraft fans, but the real story here is how the game went from a student's pet project to solid evidence that PopCap doesn't subscribe to traditional ideas of corporate hegemony.
The World of Warcraft version of Bejeweled began life as one hobbyist's personal mod.
Michael Fromwiller, a student at San Jose State University in California, used his love of PopCap's puzzler to combat a typical, if paradoxical, WoW problem: The addictive game is often boring.
Players, Fromwiller says, frequently find themselves staring slack-jawed at the screen, watching the trade channel for hot deals on virtual items or waiting for friends to log in so a raid can begin.
"Thinking about all the add-ons that I used and what they could do, I decided that there was potential [in making] a mini-game to play within World of Warcraft," Fromwiller says.
"I started with a simple game or two in order to see what type of games I could make. After I was satisfied with the results, I thought to myself: 'Hey! What about Bejeweled? I could probably make a clone of the original game for WoW and could cure plenty of hours of boredom.'"
Fromwiller was hired by PopCap to code an official version of his game into World of Warcraft. The fruits of his labor will go live in a patch released next Thursday.The added level of addiction will no doubt entertain many World of Warcraft fans, but the real story here is how the game went from a student's pet project to solid evidence that PopCap doesn't subscribe to traditional ideas of corporate hegemony.
The World of Warcraft version of Bejeweled began life as one hobbyist's personal mod.
Michael Fromwiller, a student at San Jose State University in California, used his love of PopCap's puzzler to combat a typical, if paradoxical, WoW problem: The addictive game is often boring.
Players, Fromwiller says, frequently find themselves staring slack-jawed at the screen, watching the trade channel for hot deals on virtual items or waiting for friends to log in so a raid can begin.
"Thinking about all the add-ons that I used and what they could do, I decided that there was potential [in making] a mini-game to play within World of Warcraft," Fromwiller says.
"I started with a simple game or two in order to see what type of games I could make. After I was satisfied with the results, I thought to myself: 'Hey! What about Bejeweled? I could probably make a clone of the original game for WoW and could cure plenty of hours of boredom.'"
The Wednesday previous to that Thursday will also mark the last day some gamers see the light of day for upwards of a month.
Source
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