GTA: Chinatown Wars Details Revealed

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    GTA: Chinatown Wars Details Revealed

    The latest issue of Nintendo Power contains a wealth of information on the upcoming DS title, Grand Theft Auto: Chinatown Wars. There is a mighty impressive list of features set to be crammed into such a tiny package.
    - True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
    - M-rating
    - Isometric camera angle
    - Cel-shaded polygons w/ black borders
    - good touch-screen implementation - "tasteful" minigames, streamlining interface
    - UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
    - stats uploaded to Rockstar Social Club website via Wi-Fi
    - finger-sized icons
    - missions designed for shorter periods of play, arcade quality
    - aiming with control pad, auto targeting with R button
    - subtle autosteer
    - if you fail a mission, you can jump back to the action sequence
    - chain gun, flamethrower
    - good portion of Liberty City is modeled in the game (different routes than console games)
    - no probems with load times, draw-in or frame rate
    - lots of pedestrians, cars, etc on screen
    - Wanted system - objective is to disable police cars any way possible
    - real-time weather effects, 24-hour day/night cycle
    - lots of radio stations to listen to (more instrumentals than vocals)
    - 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
    - no details yet on multiplayer/Wi-Fi features
    It sounds like some of those would have made great additions to GTAIV!

    More information on Chinatown Wars may be coming shortly as a few other magazines have gotten to preview the game this past month. Stay tuned!

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