Will Wright, the mind behind Spore and the entire Sims series, recently bared his creative soul to MTV Multiplayer.

One of the more interesting bits that he shared was the fact that he and the rest of the Spore team decided at one point that they'd rather have lower review scores and sell a ton of copies.
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One of the more interesting bits that he shared was the fact that he and the rest of the Spore team decided at one point that they'd rather have lower review scores and sell a ton of copies.
As wonderful as the content creation and sharing options are, the one consistent complaint I’ve seen is that the gameplay seems to have been “dumbed down” for the sake of appealing to a more casual audience. Was it?
“I’d say that’s quite accurate,” Wright told me. “We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
If that sort of mentality seems backwards to you, you aren't the only one thinking that.“I’d say that’s quite accurate,” Wright told me. “We were very focused, if anything, on making a game for more casual players. “Spore” has more depth than, let’s say, “The Sims” did. But we looked at the Metacritic scores for “Sims 2″, which was around 90, and something like “Half-Life“, which was 97, and we decided — quite a while back — that we would rather have the Metacritic and sales of “Sims 2″ than the Metacritic and sales of “Half-Life.”
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