Re: Battlefield 2 Patch Coming Soon
Nope, the minimum specs can't even play on a 64 players server, I know it because I had the exact minimum specs when BF2 came out, thus only playing on 32 players servs. The only problem I see is the server that won't support so many players, I remember bigs servers of Joint Operation were lagging like hell with 200 players. But sure, a lot of players surely cannot play on a 128 slots server.
As for you MrD, I agree on most points, I was thinking the same since week one after release and I don't specially want a realist game (I liked PR until 0.6, too slow for me now).
1°)The fact than anyone can take a Sniper rifle is okay. Like others said BF has his freedom, and it's frustrating when you can never take the sniper rifle like Red Orchestra (especially when players with good comp load the map before you and always take it).
2°)Flag hopping is damn annoying sometimes, yep. BF2 were to be shipped with the Supply Lines mode in addition of the Conquest mode (which was like the ASS2 in PR if I remember right), but Dice/Ea left it somewhere. I find that a lot of the flag hopping syndrome has disappeared in BF2142, because the level design is better.
3°)Oh yes, deviation cones are crap even for an arcade game, they are just too random. They were crap in BF1942 but fine in Vietnam (no iron sight tough), why the hell happened in BF2? They're far better in BF2142, or better like CoD4 in softcore. I think it was becaude Dice thought the game would be too hard for the majority, and so made bigger cone of dispersion for more survability).
4°)Arcade game, 3 headshots is from small arms no? 2 headshots in an arcade game is okay, if only the aiming was good...
5°)Too much strain on actual PC/server, but it's possible. Then if it was the case and seeing how much PR or FH2 eat ressources in constrast to vanilla, I know a lot of friends that wouldn't be able to play with me on big server (or play with crappy setting).
6°)Would be nice but too late.
7°)It really annoys me, when i see Half-Life, Unreal or ET:QW for ex, that Dice never released the source code of any BF. I always heard that BF2 was very hard to mod.
I don't except anything fancy with this patch, just 1-2 maps (maybe from community?), widescreen support and some bugs corrected.
128 player servers won't be added because computers running the official minimum specs won't work.
Therefore, it would be a type of false advertising as part of the game is unplayable. They would have to either change the specification on the game box or state somewhere that 128 player servers would be unplayable. They'd also have to change every game currently on sale
Therefore, it would be a type of false advertising as part of the game is unplayable. They would have to either change the specification on the game box or state somewhere that 128 player servers would be unplayable. They'd also have to change every game currently on sale
As for you MrD, I agree on most points, I was thinking the same since week one after release and I don't specially want a realist game (I liked PR until 0.6, too slow for me now).
1°)The fact than anyone can take a Sniper rifle is okay. Like others said BF has his freedom, and it's frustrating when you can never take the sniper rifle like Red Orchestra (especially when players with good comp load the map before you and always take it).
2°)Flag hopping is damn annoying sometimes, yep. BF2 were to be shipped with the Supply Lines mode in addition of the Conquest mode (which was like the ASS2 in PR if I remember right), but Dice/Ea left it somewhere. I find that a lot of the flag hopping syndrome has disappeared in BF2142, because the level design is better.
3°)Oh yes, deviation cones are crap even for an arcade game, they are just too random. They were crap in BF1942 but fine in Vietnam (no iron sight tough), why the hell happened in BF2? They're far better in BF2142, or better like CoD4 in softcore. I think it was becaude Dice thought the game would be too hard for the majority, and so made bigger cone of dispersion for more survability).
4°)Arcade game, 3 headshots is from small arms no? 2 headshots in an arcade game is okay, if only the aiming was good...
5°)Too much strain on actual PC/server, but it's possible. Then if it was the case and seeing how much PR or FH2 eat ressources in constrast to vanilla, I know a lot of friends that wouldn't be able to play with me on big server (or play with crappy setting).
6°)Would be nice but too late.
7°)It really annoys me, when i see Half-Life, Unreal or ET:QW for ex, that Dice never released the source code of any BF. I always heard that BF2 was very hard to mod.
I don't except anything fancy with this patch, just 1-2 maps (maybe from community?), widescreen support and some bugs corrected.
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