Battlefield 2142 v1.50 Beta Patch Released

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  • jake_
    Fitter, Happier.
    • Mar 2007
    • 4959

    #61
    Re: Battlefield 2142 v1.50 Beta Patch Released

    :awes

    sexerlent

    Comment

    • FPS[SONIC]
      Member
      • Oct 2006
      • 2106

      #62
      Re: Battlefield 2142 v1.50 Beta Patch Released

      I'm not understanding the hostility here.

      EDIT: That makes some sense, but we could use a little more respect towards each other.

      Comment

      • winsrp
        Member
        • May 2007
        • 41

        #63
        Re: Battlefield 2142 v1.50 Beta Patch Released

        going back on subject, have any one noticed, that on the far south east corner of the big island there is a tree with a door lock at its base?

        Comment

        • TrooperJac
          Lost in 2142
          • Nov 2006
          • 868

          #64
          Re: Battlefield 2142 v1.50 Beta Patch Released

          Strange. Playing on Anzio tonight. I noticed objects on the floor so had a look. Cola cans and milk cartons and other junk! Down by the bridge - haven't noticed those ingame before.

          Comment

          • Guest

            #65
            Re: Battlefield 2142 v1.50 Beta Patch Released

            Originally posted by winsrp
            going back on subject, have any one noticed, that on the far south east corner of the big island there is a tree with a door lock at its base?
            It leads to a world beyond this one.

            Originally posted by TrooperJac
            Strange. Playing on Anzio tonight. I noticed objects on the floor so had a look. Cola cans and milk cartons and other junk! Down by the bridge - haven't noticed those ingame before.
            They're from BF2, I believe. :)

            Comment

            • winsrp
              Member
              • May 2007
              • 41

              #66
              Re: Battlefield 2142 v1.50 Beta Patch Released

              Originally posted by Sir. AAK625
              It leads to a world beyond this one.
              Man, i asked the other day while i was on the map, and i was told the same thing... is it an easter egg or something... will it unlock on christmas... is it just an excute for me not to bother more :p

              Comment

              • Guest

                #67
                Re: Battlefield 2142 v1.50 Beta Patch Released

                Originally posted by winsrp
                Man, i asked the other day while i was on the map, and i was told the same thing... is it an easter egg or something... will it unlock on christmas... is it just an excute for me not to bother more :p
                I hope it'll unlock, lol. :laugh:

                Comment

                • theminx
                  Member
                  • Sep 2007
                  • 350

                  #68
                  Re: Battlefield 2142 v1.50 Beta Patch Released

                  aak where is the sir community wake island beta test server?
                  im seriously tyred of getting banned by noob clan admins who are actually tking me for the titan gun....id like to play on a real server where there are actually educated adult players not like these noob retarded kids...do you guys have a server for the beta? please say yes?

                  Comment

                  • Guest

                    #69
                    Re: Battlefield 2142 v1.50 Beta Patch Released

                    Originally posted by theminx
                    aak where is the sir community wake island beta test server?
                    im seriously tyred of getting banned by noob clan admins who are actually tking me for the titan gun....id like to play on a real server where there are actually educated adult players not like these noob retarded kids...do you guys have a server for the beta? please say yes?
                    Sadly, we don't have a beta server, as we don't run ranked servers.

                    EA chooses a bunch of reject RSP's to host their betas. The only good beta servers are from WOLF and they're empty. We tried seeding one earlier, but it failed.

                    Sorry.

                    Comment

                    • Jacky

                      #70
                      Re: Battlefield 2142 v1.50 Beta Patch Released

                      + I like what you did to the main base
                      + Story, it actually kinda makes sense
                      + Lightmaps
                      + Titan is good too, thanks to Dice i guess

                      - What the hell happened to the ground textures, they old ones were way better...

                      Comment

                      • AvalancheDiode
                        Need more squeezing
                        • Jan 2007
                        • 988

                        #71
                        Re: Battlefield 2142 v1.50 Beta Patch Released

                        I think Wake is fine the way it is now. Balance is tipped slightly to PAC in the beginning, but they are losing tickets then. In the end, better team always win.

                        The only thing that is on the table about Wake Island is whether to allow EU to destroy PAC Titan. I don't know if that could be done (i.e. mix silo/flag on a map and silo only shoots to PAC Titan), but it seems to me that the base is the best place to put missile silo. The only missile silo and its power may need some work so that Titan shield will be down if uninterupted for 20 min.

                        I don't know. Maybe Titan mode on Wake would be interesting. Those who don't like current design of Wake may still play the Titan mode version with EU and PAC Titans approaching from north and south with both sides commander toys on destroyed PAC and EU titans (on their respective location of current version). Given the geography of the map, it would be, and should be dominated by air combat.

                        Comment

                        • Guest

                          #72
                          Re: Battlefield 2142 v1.50 Beta Patch Released

                          Unfortunately, even if we were to unanimously decide to go with Titan mode and change the map accordingly AND we had more than one week, it's too late. We are restricted to bug fixes and balance tweaks.

                          One of the major things we'll do to counter the initial and later PAC air rushes and/or EU/PAC projectile spam from the ground to the Titan deck, is place crates and a possible cargo container on the flight deck, making it very difficult to just slide right in or directly fire at the gunners.

                          Another thing we're going to do, in order to even it out a bit for EU is place the PAC assets on the main island, on one of the island prongs. This will allow the EU to handicap the PAC team more easily and it will draw them out from the Titan, which in turn will encourage them to attack the outlying flags.

                          We're working closely with DICE to figure out the existing tree problem. I want you to know that the trees personally freak me out when I've had a few drinks during late night play. They will be fixed.

                          If you have any other suggestions or feedback, as our time is limited, please direct it here. This will guarantee that it is addressed since there are so many places I need to check for feedback.

                          In addition, you can PM me there and sign up to test the latest version and provide us direct input based on the changes.

                          @ Total Moderators: Please do not delete the link to The Sir. Community forums. You're being very counterproductive to our efforts and you're representing your network about as poorly as I represent Sir. as of late.

                          Comment

                          • Shalashaska

                            #73
                            Re: Battlefield 2142 v1.50 Beta Patch Released

                            Originally posted by Sir. AAK625
                            One of the major things we'll do to counter the initial and later PAC air rushes and/or EU/PAC projectile spam from the ground to the Titan deck, is place crates and a possible cargo container on the flight deck, making it very difficult to just slide right in or directly fire at the gunners.
                            A solution like that is deffinetly needed, however i still believe having temporary hangar bay shields linked to the titan consoles would be a cleaner more dynamic solution.

                            If thats definetly not an option, then possibly create obstacles and debris on and around the hangar bay in the form of superficial damage to the titan (with scortch marks and a few little fires) just so it appears realistic and not just a few crates placed in the middle of the deck purely to prevent landing. Fire and smoke can also mask the consoles and people on the deck from being seen and aimed at.

                            Another thing we're going to do, in order to even it out a bit for EU is place the PAC assets on the main island, on one of the island prongs. This will allow the EU to handicap the PAC team more easily and it will draw them out from the Titan, which in turn will encourage them to attack the outlying flags.
                            Fantastic :)

                            Around the northern prong bunker i hope, while keeping the aa gun on the roof to ward off initial eu gunship attacks against the couple of favs parked outside.

                            I hope that means that little island beneath the titan has been deleated :P

                            We're working closely with DICE to figure out the existing tree problem. I want you to know that the trees personally freak me out when I've had a few drinks during late night play. They will be fixed.
                            I dont seem to have this tree problem, then again im running it with 4xAA wich aparently fixes it in some way.

                            Comment

                            • Elxx
                              Member
                              • Apr 2005
                              • 941

                              #74
                              Re: Battlefield 2142 v1.50 Beta Patch Released

                              Cover on the flight deck has been one of the most suggested suggestions for the map, and we're going to definitely add something there.

                              Nice playing with you today, Shalashaska, even though you repeatedly owned me :p

                              Comment

                              • winsrp
                                Member
                                • May 2007
                                • 41

                                #75
                                Re: Battlefield 2142 v1.50 Beta Patch Released

                                well just a wild though... but can the titan deck shield to flicker... you know like on and off on a random basis, like 3 sec on... 5 sec off... then 6 sec on, 2 sec off... something like it...

                                or combine it with Shalashaska proposal..... deck shield up full time while all consoles are up.. once a console is destroyed, then shield starts to flicker 7 sec on 3 sec off, second console destroyed, 5sec on 5 sec off, third console down, 7 sec off 3 sec on... all consoles destroyed, deck shield off.

                                And is there a way to repair a console????

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