Crytek No Longer Making PC Exclusives

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  • Dairuka
    Member
    • Aug 2006
    • 2730

    #31
    Re: Crytek No Longer Making PC Exclusives

    Originally posted by Chris_Redfield
    The smarter adapt and will make millions. The less able will ditch the market. GG Crytek.
    ^^^^^ QFT.

    Crysis' MP sucked, thats why it failed. I wasn't happy with the $280 I had to pay to play a single player game that didn't last very long anyways... since back then you needed Vista to play that game.

    Finally... Call of Duty 4's sales numbers seem to exclude Direct Download and Steam sales. So 1 million sales would be a vast underestimation.

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    • Chris_Redfield
      Member
      • Oct 2006
      • 5986

      #32
      Re: Crytek No Longer Making PC Exclusives

      Originally posted by Dairuka
      Finally... Call of Duty 4's sales numbers seem to exclude Direct Download and Steam sales. So 1 million sales would be a vast underestimation.
      Crude maths. 10:1 sales on consoles (probably total) against PC. 9M sales at the time the announcement was made regarding sales results. This puts PC sames at the ~1M mark. This isnt surprising actually. If you check the online player count, compare it to online player count on consoles, they are very much comparable. Both are around 20-25K players per 1M units sold.

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      • I am RKO

        #33
        Re: Crytek No Longer Making PC Exclusives

        It's a weird subject, is video game piracy. Everyone knows it happens and probably alot of people here have done it before.

        Call of Duty 4 gets raped and pillaged a hell of alot harder than Crysis would ever, because its such a damn good game.

        Because it's such a good game, people still go out and buy it, so people think well it's worth buying, so i may as well not torrent it.

        With Crysis they think, Oh it looks nice but the MP is crap, I may as well just download it, then i haven't wasted my money.

        Personally, I bought both, and i wasted my money on Crysis, when i could have bought Dora The Explorer game or got complete hammered down the pub.

        My Crysis DVD will one day sink that low, that i'll use it to stop getting coffee stains on my desk. I hate that game and everything it stands for, and i don't even think that it would honestly even be worth torrenting, not that i or anyone on this site condones torrenting of course.

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        • |D|-Jaws

          #34
          Re: Crytek No Longer Making PC Exclusives

          Originally posted by Chris_Redfield
          It sold about 1M, if less than that, for PC, during the time these numbers were given out. COD4 on consoles sold more than COD4 on PC 10:1. The numbers somehow add up too. On X360 alone, the numbers were either 5 or 6 million, PS3 was signififcantly less and PC tagged behind them.



          So is Crysis.



          Yup.



          Their target market is spot on. They take a newly established group and think of the future. No need to cater to the masses, especially when a game with a much larger target audience cant outsell it. 1M vs 1M, remember. So IW is in the last position to give anyone any advice. Yet Crytek is still following them. Following where the "money is".



          Yet failed to sell good enough, considering being stronger in MP? Remember, Crysis sold 1M+, and COD4 is at that region aswell. So IW are not the perfect model. As a matter of fact, they themselves have gotten out of touch with the times.



          They are both making huge mistakes. In Cryteks case, they are letting go of their image of gameplay graphics innovators, for an easier way to make a quick buck. I dont even understand what kind of people are working in the execs positions at both IW and Cryket. You can secure your sales from piracy, yet they are simply throwing the PC games out to the eskimos. Neither of them is thinking straight.

          So no, IW is not in position to school anyone. A dev group which barely touches the 1M sales figure on PCs, even though the target audience is there, is not in such a position.

          People would rather b!tch and moan about their problems. And they are generally those that dont have a problem. IW and Crytek are ditching the blame for their poor distribution choices and trying to gain public acceptance if they blame someone else for their shortcomings. In IWs case, they wont lose out a thing, because their game is already flawless on every platform. Crytek however, will lose because its game is focused on a specific niche.

          I don't think that their target market was ever inline with their expectations. They targeted a niche market, the enthusiast crowd. I have a good friend that does reviews for [H]ardOCP and we've always argued over the validity of testing methods, etc. The trend has almost always been....if it stresses hardware...it must be innovative lol. IMO, great gameplay trumps EVERYTHING. Crysis may have gotten it half right....but the part that was right isn't what most people replay over and over and over. Round based competition is very addictive...you as a CS player know this. So does everyone who ever played the BF series.

          So if they did market their game to appeal to a very small percentage of the entire online gaming community...and if they did sell 1M copies, why cry about it?

          So again, I come back to IW setting a standard by which other companies can emulate. COD2 had alot of things wrong with it....IW finally woke up and listened and made the changes in COD4. Crytek didn't improve upon Farcry in the MP arena. I don't know who ran their MP focus groups but they were out of touch with the online gaming community and it's own trends.

          There are alot of things that are hurting Crysis...there are alot of things that are hurting PC gaming in general. Piracy isn't one of them. Piracy may actually be helping.

          I see alot of companies that won't release dedicated server files....that's a big screwup imo. Add in the lack of any MP demo....it doesn't take a rocket scientist to draw the logical conclusion...It's easier to torrent a copy of Crysis to my server than upload it from home...it's easier to download the game to test out the multiplayer than going out and buying a potential coaster. If I like it, I may buy it....maybe not.

          Hmmmm, I wonder how many servers are running pirated copies of these games?

          We can debate all day about which company is better and all that crap...piracy does not equate to lost sales. If online piracy stopped dead in it's tracks this very hour....people would still not buy Crysis. Instead of looking at the torrent scene as the evil enabler...it shoud be studied. It could very well provide a solution for online distribution.

          I like the steam distribution model even though it has many flaws. IF that could be beefed up with more secure authentication as well as some type of benefit system, torrenting could become a huge business. I would like to see a benefit system where the more seeders and leechers the less expensive the game becomes. there has to be some sort of incentive system. I don't know what that is but I think that's where this will all lead to. Think of spreading the game as a virus...the more PC's you infect with the game, the less expensive it becomes for you. So obviously this brings in the subscription model.

          I wish I had more captial to expand on ideas like this.

          Comment

          • Chris_Redfield
            Member
            • Oct 2006
            • 5986

            #35
            Re: Crytek No Longer Making PC Exclusives

            My point is (lol, for the 3rd time), that theres nothing IW does in their distribution that Crytek can learn from. Unless were talking about what not to do.

            No matter how brilliant COD4 MP is, its still pirated so badly, that the ~1M units sold on PC, for COD4, is a hell of a lot more of a shame and failure, than ~1M units sold for Crysis. So no, theres nothing Crytek can learn from IW in regards to game distribution.

            As for multiplayer model. Crysis has an ace up its sleeves, which is "Power Struggle" and its concept. Its great on paper, it really is. There are however, a thousand different problems, which can be summarised simply- gameplay does not support the game type. In order for Crysis to work in MP, it needs a complete overhaul. That however, is a completely different, and much deeper topic, which we can start at Crysis subforum.

            From the looks of it, Crytek hasnt got a clue on how to make MP games. No matter, if they continue doing brilliant SP games, its not that much of a loss.

            Speaking of brilliant SP games. STALKER and its community based graphics and gameplay, OpFor and BlueFor AI, weapon, sound and storyline mods... mmmmm. One doesnt need an MP game to fill time.:thumbsup:

            Ill be heading back to the Zone, burning the anti rad.

            Comment

            • |D|-Jaws

              #36
              Re: Crytek No Longer Making PC Exclusives

              And that is where we differ. I wasn't implying that Crytek needs to learn distribution from IW....I said that they need to take a lesson from IW in actual development. Crysis MP would benefit immensely if it were to incorporate other game modes which have proven to A. support low player counts, and B. are competition supported. Actual game mechanics would be something to look at as well. I was never a big supporter of this perfect symmetry in their nanosuit vs nanosuit balancing act. Players actually prefer an uphill battle. But that is like you said, for another forum.

              I'm not a Crysis basher....but I think the community at large has been fed BS and is buying it. Game companies need to know that we do have smart consumers in the ranks that aren't afraid to say it like it is. Again, Crysis...best game of 2009.

              Comment

              • Chris_Redfield
                Member
                • Oct 2006
                • 5986

                #37
                Re: Crytek No Longer Making PC Exclusives

                Originally posted by |D|-Jaws
                And that is where we differ. I wasn't implying that Crytek needs to learn distribution from IW....I said that they need to take a lesson from IW in actual development. Crysis MP would benefit immensely if it were to incorporate other game modes which have proven to A. support low player counts, and B. are competition supported.
                In that respect, they should be looking more upwards DICE. DICE are the only people, that have commercially been able to merge full scale battle games with arcade, so that the game becomes god damn fun to play. They borked it up with patches since 1.2, yes, but the initial release, in infantry to air aspect, was almost perfect.

                Add a touch of IWs meticulous balance, which is sheer brilliance and testatement to fvcking hard work being rewarded, and youd get a nice game.

                Instead, they simply threw the MP game in using SP as a base, which simply does not work.

                Actual game mechanics would be something to look at as well. I was never a big supporter of this perfect symmetry in their nanosuit vs nanosuit balancing act. Players actually prefer an uphill battle. But that is like you said, for another forum.
                Crysis MP is too shallow. Shallow is good for a fast arcade game, shallow is not good for a game like Crysis.

                Comment

                • Eagle101

                  #38
                  Re: Crytek No Longer Making PC Exclusives

                  I think CoD4 sold more than Crysis, mainly i guess because or a richer MP side. anyways PC gamer for life.

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