Call of Duty 4 Mod Tools Preview

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Call of Duty 4 Mod Tools Preview

    As a part of the mod tools beta, JD from Call of Duty HQ has posted up a brief preview which also includes some screenshots. Take a look:
    Infinity Ward has included me in the BETA distribution of the CoD4 mod tools, and I must say I am quite impressed. They seem to have included all the prudent components in making maps + mods, including the CoD4 Radiant, CoD Effects Editor, Asset Manager, and some Maya binaries that were missing from the CoD2 tools.

    The Radiant is what you would expect, with some nice enhancements. Obviously there are now some physics controls. I am told that there is no real limit to the number of physical objects you can put in a map, and I must say from my test map I made I am starting to believe it! The controls are otherwise the same, and the files that are saved are .map files. And before it is even asked: yes, you can import CoD2 maps!. Obviously none of the textures or models are going to port, but your geometry will be there.

    One of the cool new features of CoD4 Radiant, among others, is the ability to see exactly how powerful the lights are going to be, where the shadows will be casted, etc. Very handy improvement from the rather hit-and-miss lighting done with CoD2 Radiant. Also, the ability to define dynamic lights in crucial in making your maps as immersive as possible.

    <a href="http://images.totalgamingnetwork.com/images/radiant1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_radiant1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/radiant2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_radiant2.jpg" alt="" border="0" /></a>

    To check out the rest of this new preview, click here.
  • Iwantcable
    Member
    • Jul 2007
    • 2362

    #2
    Cool. I can't wait for some good, big maps to come out.

    Comment

    • Spik3d
      Member
      • Feb 2006
      • 4890

      #3
      GD, can I view a thread without the words, "big map" appearing?

      Comment

      • imported_Whiskey
        Member
        • May 2007
        • 3325

        #4
        Many people have expressed that they would like to see bigger, custom maps come out. The current ones do feel small for a PC game, IMO as well...especially once you get more than 20 people on a server.

        It's a legit statement. I don't think we need 64-player BF2-size maps, but a 50-100% increase on the current ones would work just fine.

        Comment

        • solofowaffles
          Member
          • May 2006
          • 4306

          #5
          Loosk very good,cant wait.

          Comment

          • Scinto
            Retired TGN *****
            • Mar 2006
            • 5387

            #6
            some of the maps become chaos with a full server so having something slighty bigger would be nice,

            Comment

            • Sir. SashDaMan

              #7
              Agreed. Maps that have a smaller, more tactical are fine for 5vs5. Anything bigger is just a DM. Totally obliterating the team aspect.

              Larger maps, with clusters of buildings would be better to set objectives for smaller teams to attack/defend. This making it a larger operation of smaller teams.

              Comment

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