As a part of the mod tools beta, JD from Call of Duty HQ has posted up a brief preview which also includes some screenshots. Take a look:
To check out the rest of this new preview, click here.
Infinity Ward has included me in the BETA distribution of the CoD4 mod tools, and I must say I am quite impressed. They seem to have included all the prudent components in making maps + mods, including the CoD4 Radiant, CoD Effects Editor, Asset Manager, and some Maya binaries that were missing from the CoD2 tools.
The Radiant is what you would expect, with some nice enhancements. Obviously there are now some physics controls. I am told that there is no real limit to the number of physical objects you can put in a map, and I must say from my test map I made I am starting to believe it! The controls are otherwise the same, and the files that are saved are .map files. And before it is even asked: yes, you can import CoD2 maps!. Obviously none of the textures or models are going to port, but your geometry will be there.
One of the cool new features of CoD4 Radiant, among others, is the ability to see exactly how powerful the lights are going to be, where the shadows will be casted, etc. Very handy improvement from the rather hit-and-miss lighting done with CoD2 Radiant. Also, the ability to define dynamic lights in crucial in making your maps as immersive as possible.
The Radiant is what you would expect, with some nice enhancements. Obviously there are now some physics controls. I am told that there is no real limit to the number of physical objects you can put in a map, and I must say from my test map I made I am starting to believe it! The controls are otherwise the same, and the files that are saved are .map files. And before it is even asked: yes, you can import CoD2 maps!. Obviously none of the textures or models are going to port, but your geometry will be there.
One of the cool new features of CoD4 Radiant, among others, is the ability to see exactly how powerful the lights are going to be, where the shadows will be casted, etc. Very handy improvement from the rather hit-and-miss lighting done with CoD2 Radiant. Also, the ability to define dynamic lights in crucial in making your maps as immersive as possible.
<a href="http://images.totalgamingnetwork.com/images/radiant1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_radiant1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/radiant2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_radiant2.jpg" alt="" border="0" /></a>
To check out the rest of this new preview, click here.
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