Project Reality Mod Update
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Re: Project Reality Mod Update
one, not going to happen cos its made only for the PR mod, 2, it would never work at all well with vBF2 game play....
the map is made for long range engagements and also for combined arms. For the normal vBF2 player the map (and mod for the matter) will take alot of getting use to, changing the very style of how you play and look for targets at long distances, as well relying on your air and ground support alot to be able to capture flags etc.Originally posted by snipersI am not sure if such a big map will be fun to play. Even with 64 slots.
Anyway i am looking forward for the release of the best (with FH2 hopefully) mod for BF2!
the fighting will mainly take place in a small area of the map (thats small going by the total of area of the map, but still much larger than a normal BF2 map) but giving loads and loads of room for players to flank, jets to fly and to really give the players alot of flexibility in what they want to do :)Comment
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Re: Project Reality Mod Update
0.6 release highly anticipated! :)
I hope those large maps will have enough vehicles to carry foot soldiers across in a timely manner.. I'd hate running for 10 minutes only to be slaughtered before I even see an enemy.. and then have to start the 10 min nike-transportation all over again!
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Re: Project Reality Mod Update
there will probably be too many vehicles on the map :p0.6 release highly anticipated! :)
I hope those large maps will have enough vehicles to carry foot soldiers across in a timely manner.. I'd hate running for 10 minutes only to be slaughtered before I even see an enemy.. and then have to start the 10 min nike-transportation all over again!
What these kind of maps encourage is you not to go 100% on foot, unless your squad really thinks its necessary, instead you will want to use APCs, jeeps etc more to get around the map quickly and efficanty, but they are louder, easier to spot and can be ambushed, like in real life
EDIT: check out http://www.rhinorage.co.uk/ for more Qinling Screenshots!
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Re: Project Reality Mod Update
alright then, if i download this hope fully its sp suppoted and it has a sniper/longranger kitOriginally posted by Rhinoone, not going to happen cos its made only for the PR mod, 2, it would never work at all well with vBF2 game play....
the map is made for long range engagements and also for combined arms. For the normal vBF2 player the map (and mod for the matter) will take alot of getting use to, changing the very style of how you play and look for targets at long distances, as well relying on your air and ground support alot to be able to capture flags etc.
the fighting will mainly take place in a small area of the map (thats small going by the total of area of the map, but still much larger than a normal BF2 map) but giving loads and loads of room for players to flank, jets to fly and to really give the players alot of flexibility in what they want to do :)Comment
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Re: Project Reality Mod Update
SP wont be support by default, our "4 base kit" system makes the bots crash the game when they try to spawn, but we do have a SP modding community that do mod PR to make it workable with SP :)Originally posted by Drifterboyalright then, if i download this hope fully its sp suppoted and it has a sniper/longranger kit
also we have Sniper & Marksman kits in PR, but they are limmited kits along with loads of other limmited kits :)
I advise before you try PR to read our player guide as its very different from vBF2 :)
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Re: Project Reality Mod Update
If its the same bug I am thinking of, you could add duplicate kits to the map. It doesn't look pretty but it works. We had the same issue on Blockade where we went with an armory vs the conventional spawn screen setup.SP wont be support by default, our "4 base kit" system makes the bots crash the game when they try to spawn, but we do have a SP modding community that do mod PR to make it workable with SP :)
also we have Sniper & Marksman kits in PR, but they are limmited kits along with loads of other limmited kits :)
I advise before you try PR to read our player guide as its very different from vBF2 :)
http://guide.realitymod.com/index.php?title=User_GuideComment
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Re: Project Reality Mod Update
ye, SP aint a big part of PR so just for the "pr_sp" version thats how they fix it :)Originally posted by GlobalFearIf its the same bug I am thinking of, you could add duplicate kits to the map. It doesn't look pretty but it works. We had the same issue on Blockade where we went with an armory vs the conventional spawn screen setup.
need lots of other tweaks to PR to get it working with SP too so thats just one of the things :pComment
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Re: Project Reality Mod Update
I would be very interested to see how a system like this ran PR in fact :)
80% of our testers seem to have top of the range PCs, its really hard to find good testers with crappy systems :p
I use to have a crappy system, but that was why in the past I only made 512x2 maps, infact I started Qinling like a week after my upgrade :pComment
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Re: Project Reality Mod Update
id be happy to help,ill wait for the .6 release then give you my feedback,just remeber theres thousands of us little guys who dont have high end systems at the momentI would be very interested to see how a system like this ran PR in fact :)
80% of our testers seem to have top of the range PCs, its really hard to find good testers with crappy systems :p
I use to have a crappy system, but that was why in the past I only made 512x2 maps, infact I started Qinling like a week after my upgrade :p
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