For all those Battlefield console fans out there, the guys over at IGN have posted up a new hands-on preview article for Battlefield: Bad Company today. Along with the new article they have posted up 32 brand new screenshots and a new video interview. Check it out:
To check out the rest of the new images released today, click here. To read the rest of this new hands-on preview, click here.
Patrick Söderlund, VP and General Manager for DICE, told the crowd that the company aimed from the start to create a game that could not be done on PS2 or Xbox. Gears of War, he noted, could have been made on a last generation console, even if it would have been severely toned down in the graphics department. The Frostbite engine isn't just a new way to create pretty graphics. It was designed to create a new gameplay feature that couldn't be done before. In this case, that feature is totally destructible environments.
Destructible environments have been done before. Company of Heroes on PC had physics based destruction, but it was an RTS. Red Faction had a good amount of the environment that could be blown to bits, but some surfaces were indestructible. Other first person shooters had similar features, but many of the explosions were pre-determined animations. For Bad Company, we didn't find a single thing we couldn't blow up.
Grenades tossed into a grassy field wipe out the underbrush, blacken the earth, and leave a small pocket in the ground where the blast went off. Buildings, walls, fences, statues, huts, vehicles, trees, and everything else we came across could be taken down with the right amount of firepower. Hitting a building with a rocket will send out a shockwave that shatters all of the windows as a hole gets blown out of the area where you hit it. Snipers can't hide in windows and pick you off from cover because the walls in front of them can be destroyed with a blast from a tank or a well placed explosive. Mortar strikes will level whatever they hit. Read more...
Click here to watch the new video interview
Destructible environments have been done before. Company of Heroes on PC had physics based destruction, but it was an RTS. Red Faction had a good amount of the environment that could be blown to bits, but some surfaces were indestructible. Other first person shooters had similar features, but many of the explosions were pre-determined animations. For Bad Company, we didn't find a single thing we couldn't blow up.
Grenades tossed into a grassy field wipe out the underbrush, blacken the earth, and leave a small pocket in the ground where the blast went off. Buildings, walls, fences, statues, huts, vehicles, trees, and everything else we came across could be taken down with the right amount of firepower. Hitting a building with a rocket will send out a shockwave that shatters all of the windows as a hole gets blown out of the area where you hit it. Snipers can't hide in windows and pick you off from cover because the walls in front of them can be destroyed with a blast from a tank or a well placed explosive. Mortar strikes will level whatever they hit. Read more...
Click here to watch the new video interview
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To check out the rest of the new images released today, click here. To read the rest of this new hands-on preview, click here.
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