Desert Conflict Mod Update - MIG-29

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  • MarkHawk

    #46
    Re: Desert Conflict Mod Update - MIG-29

    Originally posted by HaVOCK-ElEEt

    We all got screwed pretty hard on that hope. So most of us have been waiting specifically for this mod. Hate to break it to the other mod teams, but its the truth.
    .
    (Why just this one, is it because you knew them from before and not others? That's why Im upset, but it's in no way anyone here's fault))

    I was always kind of upset with support from EA/Dice to the modding community. Most modding teams have been having great ideas but a hard time implementing them. These items with hard codding requirements or coders having to hack so and so, to find work arounds, makes it all very time consuming and seem half assed. When really the truth is things could of been accomplished much quicker and better if not for odd restrictions to what you can mod. Content was never a problem but beyond that things can be tricky.

    I know modding support will be better in the next version(this was my thought when EA said in 2142 there would be FULL mod support) , but to be honest more people have this version now and if they don't even know I am working on a mod then what is going to keep them around to try it rather then moving on. Could of at least made a moders page on the EA, beside the forums.

    I also don't like spyware, Hate commercials, and billboards scare me.

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    • wolfi

      #47
      Re: Desert Conflict Mod Update - MIG-29

      Originally posted by =tGA=Harry
      Just so you would have something to complain about, Wolfi. :laugh:
      I dont want to complain. It was just a suggestion :) Other than that its not really your fault. You did sort of a daily update on your homepage and the TBF2 guys seen it as its a whole new official news.

      Dont worry, I wont post more comments on this.

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      • kiff

        #48
        Re: Desert Conflict Mod Update - MIG-29

        Originally posted by MarkHawk
        I was always kind of upset with support from EA/Dice to the modding community. Most modding teams have been having great ideas but a hard time implementing them. These items with hard codding requirements or coders having to hack so and so, to find work arounds, makes it all very time consuming and seem half assed. When really the truth is things could of been accomplished much quicker and better if not for odd restrictions to what you can mod. Content was never a problem but beyond that things can be tricky.
        Amen. For a while there I was having doubts that our arty system would even work at all It was actually pretty simple in theory, but the details to make it work are so abundant and a lot of the required code in the firearms/proectiles still dont make sense...

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        • Sgt.NightFire

          #49
          Re: Desert Conflict Mod Update - MIG-29

          I played a infantry map only and i saw that he AK is so over accurate,i got shot from half the map away with one!

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          • =DNC=SYSEX73

            #50
            Re: Desert Conflict Mod Update - MIG-29

            Originally posted by Sgt.NightFire
            I played a infantry map only and i saw that he AK is so over accurate,i got shot from half the map away with one!
            An AK47 is a very deadly rifle, and BF2's version of most handheld weapons is a joke. The AK47 needs balancing against the M16 and the CAR15, but its not too accurate imo.

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            • kiff

              #51
              Re: Desert Conflict Mod Update - MIG-29

              in desert combat i would use the ak47 on lost village to take out snipers on the mountains.

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