TotalBF2 Reviews Project Reality v0.4

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  • $kelet0r

    #16
    Re: TotalBF2 Reviews Project Reality v0.4

    nice review indeed :)

    Comment

    • AJED (G.Drew)
      Member
      • Apr 2007
      • 601

      #17
      Re: TotalBF2 Reviews Project Reality v0.4

      u have not lived till u play this mod
      this takes a big fat massive sh*te all over vbf2

      Comment

      • imported_Casper

        #18
        Re: TotalBF2 Reviews Project Reality v0.4

        While I am not a fan of the mod as it is too realistic and not fun for me, the last part of the review where it talks about this is a good mod to play while waiting for other mods is off unless I just misunderstood what was being said.

        PRMM stands on its own and they have really done a great job with what they set out to do. While as a player it does not appeal to me, they have done an awesome job and everyone should try this mod, reguardless of what other mods are out or come out in the future. For the people who enjoy this type of gameplay, it is the cats meow. This is the game that a large group of BF players have been waiting for.

        Love it or not, this mod stands on its own and they have done an amazing job.

        Comment

        • imported_Rhino
          Member
          • Dec 2006
          • 1341

          #19
          Re: TotalBF2 Reviews Project Reality v0.4

          Originally posted by Casper
          While I am not a fan of the mod as it is too realistic and not fun for me, the last part of the review where it talks about this is a good mod to play while waiting for other mods is off unless I just misunderstood what was being said.

          PRMM stands on its own and they have really done a great job with what they set out to do. While as a player it does not appeal to me, they have done an awesome job and everyone should try this mod, reguardless of what other mods are out or come out in the future. For the people who enjoy this type of gameplay, it is the cats meow. This is the game that a large group of BF players have been waiting for.

          Love it or not, this mod stands on its own and they have done an amazing job.
          yes and thank you for not being one of thous players who doesn't appreciate our work just cos the gameplay aint for them

          We know its not for everyone, but if we where all the same life would be to easy and no fun

          cheers mate :)

          Comment

          • Deleted_screen
            Member
            • Oct 2007
            • 183

            #20
            Re: TotalBF2 Reviews Project Reality v0.4

            <3 PR
            Downloading right now

            Comment

            • Shooty McStabbyface

              #21
              Re: TotalBF2 Reviews Project Reality v0.4

              Originally posted by AJED (G.Drew)
              u have not lived till u play this mod
              this takes a big fat massive sh*te all over vbf2
              ^^^what he said.

              I haven't played vBF2 once since .4 came out and I play almost every day. vBF2 is rediculous after playing PR. Nuff said. Try it. I need more fodder...

              Oh hey also, Gloryhoundz (both) use the ingame VOIP. No need for ts or vent. Also, if you download ABR (http://www.battlefieldranking.net/) and run before you load up, your actions will be recorded and your rank will go up. So now it's ranked...

              Comment

              • A.J.Sawyer

                #22
                Re: TotalBF2 Reviews Project Reality v0.4

                Very nice Review

                Comment

                • Sike
                  Member
                  • Jun 2006
                  • 1742

                  #23
                  Re: TotalBF2 Reviews Project Reality v0.4

                  omg i think i was in that video. i remeber playing al basrah as insergert i got ontop of hanger the i was owned by a sniper near a forklift.

                  Comment

                  • |GRB|Sarge

                    #24
                    Re: TotalBF2 Reviews Project Reality v0.4

                    Originally posted by eggman
                    Us too hehe.

                    Next release has a bunch of changes to AAS:

                    1. CP Objective Groups

                    There is now a concept of grouped CP objectives, these can be 2 or more CPs that can be captured simultaneously. Typically not more than 3 will ever be in a group, usually 2. Groups can connect to groups, so you can have a 2 CP objective group connected to another 2 CP objective group. So, at the mapper's discretion, the entire map can consist of objective groups of 2 or more CPs.

                    We don't want completely free-for-all-whack-a-mole a la conquest, but on 64p servers AAS can really degenerate into a stalemate because of the linearity. This should help with that issue.

                    2. Flag cap logic is completely changed.

                    - All flag actions (neutralise or capture) require at least 2 players.
                    - Logic has been changed to make CP battles generally take place over grey flags. Spawn camping to capture a CP should hopefully go away with this change.
                    - There are now 2 radii on CPs. One is set when the CP is controlled by another team and is typically much larger than the normal flag radius. This is to enable "securing the area" types of battles. Note that mappers can set this or the game mode will automatically set this radius if the mapper has not specified it. It is scaled based on the # of players on the server. We allow setting of 2 radii so mappers have the flexibility to have secure the area battles in order to neutralise a CP, byt can still have .. for that same CP .. a requirement that the attackers secure a very specific area in order to capture the CP.

                    The "cp capture radius thingy" in the HUD should make it clear to players if they are inside the radius.

                    - Flags go neutral much quicker now... attackers need 50% of the size of the defender force inside the "neutralise" radius (the larger of the 2 CP radii). Once the attacker achieves that, they will neutralise the flag very quickly.

                    - In order to capture the CP, the "capture radius" (the smaller of the 2 radii) the attackers must have 200% of the defenders inside this radius.

                    - CPs will go neutral quickly, but will take as long as 4 minutes to capture with just a 2 man force and as quick as 2 minutes with a large force.

                    er.. I think those are the main changes to AAS coming in the v0.41 patch. Bunch of other stuff too.
                    Sounds great! Looking forward to it!

                    Comment

                    • blnz

                      #25
                      Re: TotalBF2 Reviews Project Reality v0.4

                      Hope this brings some new players to the PR Tournament

                      Comment

                      • R@ge

                        #26
                        Re: TotalBF2 Reviews Project Reality v0.4

                        *** Removed by user ***

                        Comment

                        • Bullit_toof

                          #27
                          Re: TotalBF2 Reviews Project Reality v0.4

                          This should be picture of the day



                          If you don't get it, learn to cook.

                          Comment

                          • Manic Sidewinder

                            #28
                            Re: TotalBF2 Reviews Project Reality v0.4

                            Originally posted by Bullit_toof
                            This should be picture of the day



                            If you don't get it, learn to cook.
                            Ha, subtle!

                            I like it.

                            Comment

                            • [GCA]Tim270

                              #29
                              Re: TotalBF2 Reviews Project Reality v0.4

                              The tourney back on the 2nd release was awsome and im sure with the great new infantry and content it should be even better .

                              Comment

                              • trogdor1289

                                #30
                                Re: TotalBF2 Reviews Project Reality v0.4

                                http://awards.moddb.com/2006/nominations/#g109
                                Remember anyone who likes PR please vote for us.
                                Go down to BF2 and then go down to PR and vote.

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