Battlefield 40k Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Battlefield 40k Mod Update

    The Battlefield 40k mod is back today with an update on their BF2 version of the mod. Here's what they had to say:
    Our mod continues to progress only through our dedicated coding and mapping team. We have no issues in those departments but our art dept is quite dead.

    Because of our current plight of artists (A problem that we have always had). We are considering releasing the mod with everything in regardless of if it's state of completion (Art wise). But with the mod code stable. So in a public release you can expect to see units missing sound effects, textureless models, and vehicles without wrecks.

    Anyhow some new screenshots here see the gallery for larger pictures from our current alpha build.

    <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/Basilisk2.JPG"><img src="http://images.totalbf2.com/news/thumb_Basilisk2.JPG" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/Piranha.JPG"><img src="http://images.totalbf2.com/news/thumb_Piranha.JPG" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/tauflag.JPG"><img src="http://images.totalbf2.com/news/thumb_tauflag.JPG" alt="" border="0" /></a>

    To check out the entire update from this mod, click here.
  • CATIA

    #2
    Re: Battlefield 40k Mod Update

    Thought this mod moved to 2142?

    Comment

    • Jacky

      #3
      Re: Battlefield 40k Mod Update

      Yeh, Awesome Screenies though :p

      Comment

      • Spawndemon
        Member
        • Oct 2005
        • 6015

        #4
        Re: Battlefield 40k Mod Update

        Originally posted by CATIA
        Thought this mod moved to 2142?
        They will be releasing a version for both BF2 and 2142.

        Comment

        • *{82nd)*Commando

          #5
          Re: Battlefield 40k Mod Update

          I would not release it with all you mentioned missing from it.
          Be patient, and release a good product.

          Comment

          • [bf40k]Lionheart

            #6
            Re: Battlefield 40k Mod Update

            Ideally we would release with everything perfect. But in the present situation it doesn't look like thats going to happen.

            Comment

            • stekkie_killer

              #7
              Re: Battlefield 40k Mod Update

              Isnt there annybody who can suport them with sounds and wrecks?

              Comment

              • Sir. Xan
                Member
                • Apr 2007
                • 58

                #8
                Re: Battlefield 40k Mod Update

                If the static emplacement is an Earthshaker platform, I imagined it to be... larger.

                Comment

                • imported_Calaros

                  #9
                  Re: Battlefield 40k Mod Update

                  Liking the Earthshaker emplacement, although like Xian, I would have thought it'd be a bit bigger...

                  Comment

                  • [bf40k]Lionheart

                    #10
                    Re: Battlefield 40k Mod Update

                    Our coder inaith is adjusting the size now by doubling it.

                    Comment

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