Point of Existence 2 Mod Update #82

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  • Fumang

    #31
    Re: Point of Existence 2 Mod Update #82

    Originally posted by Mekstizzle
    I don't understand why all their maps have to be set in somewhat darkness. I'm sure Ukraine isn't always darkness and dingy...

    meh..can't say i'm impressed tbh.
    how can you give an impression just off of screenshots and a short video??

    you haven't even seen the interior where most of the fighting will take place

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    • jilted

      #32
      Re: Point of Existence 2 Mod Update #82

      I wont show the interior until I am done with it :)

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      • mursht
        Member
        • Apr 2007
        • 696

        #33
        Re: Point of Existence 2 Mod Update #82

        Originally posted by jilted
        Here is an overhead of where most of the action takes place.



        And yes, its completely enterable.
        Oh em gee enterable buildings theres something Ea and Dice forgot.

        Great work POE team i love your mod

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        • HaVOCK-ElEEt

          #34
          Re: Point of Existence 2 Mod Update #82

          Originally posted by mursht
          Oh em gee enterable buildings theres something Ea and Dice forgot.

          Great work POE team i love your mod
          DICE did make enterable buildings (is that a word?)

          USI used them in thier maps, and DICE has different ones in SF. THis one looks like fun though, a nade fest, but thats fun IMO.

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          • Doctor Venture

            #35
            Re: Point of Existence 2 Mod Update #82

            Dice did a great job, but the boys at PoE2 did it better.
            GJ!

            Comment

            • jilted

              #36
              Re: Point of Existence 2 Mod Update #82

              I have modified the kits, you will find VERY few nades and no c4 packs on this map. You will also find very little ammo, so you better make your shots count.

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              • Dethred

                #37
                Re: Point of Existence 2 Mod Update #82

                Could you guys make it so being infantry isn't pointless? I love the mod but after 5 minutes give up because you have to be in a tank to get more than a few kills a match. It is horribly unbalanced. Everyone I talk with on TS2 feels the exact same way. Maybe lowering the number of vehicles or making them weaker wouldn't be so bad, but as it stands I am personally done with this mod for the above reason, even though it saved me from BF2 vanilla.

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                • jimbob

                  #38
                  Re: Point of Existence 2 Mod Update #82

                  ^^^ thats why there are vehicle maps and infantry maps. Even then though - vegetation always saves the day :)

                  here's a tip: you see a tank - hide in the nearest scrub. they will never see you. I have avoided countless deaths by doing this.

                  If your getting owned too much on the ground then you are playing POE2 as if it were BF2. Which doesn't work IMO :laugh:

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                  • Dethred

                    #39
                    Re: Point of Existence 2 Mod Update #82

                    Originally posted by jimbob
                    ^^^ thats why there are vehicle maps and infantry maps. Even then though - vegetation always saves the day :)

                    here's a tip: you see a tank - hide in the nearest scrub. they will never see you. I have avoided countless deaths by doing this.

                    If your getting owned too much on the ground then you are playing POE2 as if it were BF2. Which doesn't work IMO :laugh:

                    I have seen 2 primarily infantry maps. The rest are armor whoring POS's. Sorry, i don't play a game to play hide and seek until i get a tank shell in my ***. I play POE2 and its actually a rare event to encounter infantry... on foot... that you can shoot with a gun.

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                    • Mach10

                      #40
                      Re: Point of Existence 2 Mod Update #82

                      Just gotta adapt your gameplay and identify your choke points. I play AT on the 64 player maps and rack up 15+ armor kills. Hear a tank coming, hide and wait for it to pass your position, then flank it with 2 well placed shots, BOOM! Tanks are NO match for intelligent infantry.

                      Comment

                      • jimbob

                        #41
                        Re: Point of Existence 2 Mod Update #82

                        Yeah sorry dethred but mach is absolutely right. There are also a few "half'n'half" maps as well. From the sounds of things it looks like you are looking for a "BF2" style game and playing it that way.... and as i said that will not work in POE2. Which i see as a fantastic thing... playing the "armour whore POS" maps as infantry is great - it forces you to adapt to a new playing style in order to survive which in turn completely changes the gameplay. If you are having troubles its because you are failing to adapt like the rest of us think outside the box and you will see why POE2 rocks.

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                        • imported_thebamsco

                          #42
                          Re: Point of Existence 2 Mod Update #82

                          This too many vehicles type argument that crops up on these forums gets my goat.

                          That is what battlefield is all about! Yeah a bit of infantry only is great in with the mix, and kudos to the poe team for the maps they have done this way.

                          But the battlefield is about being in a battlefield. Jump in one of the many vehicles ffs and use them to your advantage!!

                          Perhaps Call of Duty2 is more your cup of tea, infantry only lovers. CoD does infantry combat really well, and no pesky tanks / helis/ aircraft to worry about


                          And back on topic - 2 questions?

                          Thinking of a map like Fallen, maybe absolute torture with 2 commnaders putting in Smoke screen, onto a map already with excellent concealment... or on the other hand, might be very atmospheric .... hows it play in testing.

                          And #2 Is the TV huided missile on the heavy ukraine tank (t55? ), being changed to the same method as the ifv's or is it stying TV guided?

                          Comment

                          • D_FAST

                            #43
                            Re: Point of Existence 2 Mod Update #82

                            the t55 is still tv guided/laser guided

                            Comment

                            • =DNC=SYSEX73

                              #44
                              Re: Point of Existence 2 Mod Update #82

                              Im not sure what you guys mean about "playing BF2 style". Infantry against a tank (unless the tanker sucks competely) is not a good plan. The POE maps are pretty dark compared with BF2, you should have an easier time hiding from vehicles on foot in POE2 than in BF2 imo. It works that way for me at least.

                              Comment

                              • Dethred

                                #45
                                Re: Point of Existence 2 Mod Update #82

                                Originally posted by jimbob
                                Yeah sorry dethred but mach is absolutely right. There are also a few "half'n'half" maps as well. From the sounds of things it looks like you are looking for a "BF2" style game and playing it that way.... and as i said that will not work in POE2. Which i see as a fantastic thing... playing the "armour whore POS" maps as infantry is great - it forces you to adapt to a new playing style in order to survive which in turn completely changes the gameplay. If you are having troubles its because you are failing to adapt like the rest of us think outside the box and you will see why POE2 rocks.

                                Actually, you're both wrong. Tell me how you deal with armor on the snowy maps when you're infantry? If you look at the scores of the people who are fortunate enough to get into armor and have a mechanic in a neighboring tank, there is a huge disparity between infantry and armor. It wouldn't be so bad if the maps weren't so spread out.

                                If you take a fast mover you'll get taken out in one shot by a tank before you get to your destination. If you walk, you'll get there sometime after the round has ended. I have never been killed by infantry in POE2, while in a tank. A/T guys might get a shot off on me but the next time they pop their head up its over for them.

                                If you don't agree with my assessment that the tanks are way too common and powerful, and that a stick of C4 on a strategic location, or an AT rocket to a sweet spot should take a tank out in one hit, then you're simply wrong. Look at the ranking of the armor whores in each round. The only people I see at the top on wideopen armor maps are people using vehicles against infantry. I saw a guy in an artillery piece just last night that went 42:3 taking out whole squads from just inside visual range.

                                It needs to be balanced.

                                Originally posted by thebamsco
                                This too many vehicles type argument that crops up on these forums gets my goat.

                                That is what battlefield is all about! Yeah a bit of infantry only is great in with the mix, and kudos to the poe team for the maps they have done this way.

                                But the battlefield is about being in a battlefield. Jump in one of the many vehicles ffs and use them to your advantage!!

                                Perhaps Call of Duty2 is more your cup of tea, infantry only lovers. CoD does infantry combat really well, and no pesky tanks / helis/ aircraft to worry about


                                And back on topic - 2 questions?

                                Thinking of a map like Fallen, maybe absolute torture with 2 commnaders putting in Smoke screen, onto a map already with excellent concealment... or on the other hand, might be very atmospheric .... hows it play in testing.

                                And #2 Is the TV huided missile on the heavy ukraine tank (t55? ), being changed to the same method as the ifv's or is it stying TV guided?
                                You know what gets my goat? People that don't understand that this is a game. In real life an AT round to the cabin of a tank will penetrate the armor, and explode inside, killing all the operators. In Real life, a pack of C4 the size of a textbook will blow the treads right off a tank.

                                But that doesn't happen in POE2. Instead you have to deal with tanks shelling the crap out of an outpost and all you can do is get an AT round off, hope it hits as you die, then respawn and try and get another off.

                                When you spawn in a map with no vehicles left you are doomed to be at the lower end of the totem pole.

                                So don't lecture about going to another game, then say how realistic it is with so many vehicles, while at the same time ignoring the fact that infantry vs. tank is almost impossible in this game.

                                PS: BF2 has at most 1-3 pieces of armor in most maps, making infantry a possible alternative, and actually fun. Unfortunately the game runs like crap. POE2, half of each 32 player team gets in a vehicle and those that don't end up dying repeatedly with little or no hope.

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