The guys over at BF2Arena.com have recently conducted an interview with the Allied Intent mod. Here is a portion of the interview as well as some new screens they released:
So be sure to check out the entire interview and post some feedback. Look out for our own preview article of this mod coming next week.
BF2A: What unique features will your mod contain? We see many different mods within the community, what will separate your mod from all the others?
AI: I don’t keep track of other mods too well, so I suppose all have maps, weapons, and vehicles. And the .2 release has plenty of new maps, weapons, and vehicles. But for unique I’d have to say: deployable mortar, jeep music players & a great original rock soundtrack, and singleplayer/coop/multiplayer support for everything.
BF2A: Can you tell us what type of region your mod will be located? Will we see any thing outside of the norm as environment is related?
In .2 you’ll see a variety of zones including an orange-sky uranium plant, a sunny day island, an overcast set of snaky lakes, and some dusk/night maps. Outside of the norm? Processing Plant might fit that bill, a complex maze of.. pipes.
Click here to read the entire interview!
AI: I don’t keep track of other mods too well, so I suppose all have maps, weapons, and vehicles. And the .2 release has plenty of new maps, weapons, and vehicles. But for unique I’d have to say: deployable mortar, jeep music players & a great original rock soundtrack, and singleplayer/coop/multiplayer support for everything.
BF2A: Can you tell us what type of region your mod will be located? Will we see any thing outside of the norm as environment is related?
In .2 you’ll see a variety of zones including an orange-sky uranium plant, a sunny day island, an overcast set of snaky lakes, and some dusk/night maps. Outside of the norm? Processing Plant might fit that bill, a complex maze of.. pipes.
Click here to read the entire interview!
<a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/f16_01.jpg"><img src="http://images.totalbf2.com/news/thumb_f16_01.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/procplant_01.jpg"><img src="http://images.totalbf2.com/news/thumb_procplant_01.jpg" alt="" border="0" /></a> <a href="http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/xm8_01.jpg"><img src="http://images.totalbf2.com/news/thumb_xm8_01.jpg" alt="" border="0" /></a>
So be sure to check out the entire interview and post some feedback. Look out for our own preview article of this mod coming next week.
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