US Intervention v0.11 Released

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  • Tiberiansun292

    #106
    Re: US Intervention v0.11 Released

    i got it to work. ^^

    Comment

    • rev316

      #107
      Re: US Intervention v0.11 Released

      rgr,

      Ill give it another try when I get back. Hopefully it was a server issue.


      *crosses fingers*

      Comment

      • Tiberiansun292

        #108
        Re: US Intervention v0.11 Released

        well alls i did was turn everthing up on median. then it work. but ist laggy as crap. or was it that there was 50 people in the FMJ server last night. :p

        Comment

        • StalkerZERO

          #109
          Re: US Intervention v0.11 Released

          Well I have a question.....
          How many people actually play this mod online? Its just that I don't usually play mods for bf2. When the game first came out the few mods that were available at the time didn't really have anybody playing them online. How is the situation now?
          Could I find a full server of players using this mod?

          Comment

          • Tiberiansun292

            #110
            Re: US Intervention v0.11 Released

            i play on the FMJ server

            Comment

            • str33k!

              #111
              Re: US Intervention v0.11 Released

              I installed the hotfix and my settings are all @ medium, But when I go to load up on to any server I crash and this is the error it gives.

              Comment

              • Bill3508

                #112
                Re: US Intervention v0.11 Released

                Mod's running great now and I like it. Only thing I would change is that the artillery is too weak. Its just about useless against armor and the 3 rounds is normally so spread out that it misses its intended target. Changing to 5 rounds burst would improve it considerably as sometimes its needed during massive tank assaults.

                Bill3508

                Comment

                • MackTheKnifeAU

                  #113
                  Re: US Intervention v0.11 Released

                  This mod rules, I had my first proper long-range armour battle in ages, planes are cool to fly (even if I ping 250).

                  A few things (note some of these might be caused by lag\ping):

                  1) The anti-tank weapons (law) seem inaccurate and ocassionaly seem to not do much damage.

                  2) Tank v Tank combat seems pretty random, I've had a few times here I blast a tank, he hits me, I hit, he misses, I hit again, and then he turns around and smacks me with his 2nd hit.

                  3) Tanks have problems reloading. And please put the smoke back somewhere other than the main weapons.

                  4) Why take the TVGM out of the gunner? You might think it makes it more skilfull, but it just sucks. You have made it a arrow straight, instant kill rocket, not the skilfull fast firing guidable weapon in bf2. It also removes one of the best "teamplay" aspects of bf2, the pilot just can spam up the place with his rockets, because the gunner has the best one, and the chaingun.

                  5) No SA3\Patriot.

                  6) In general, the anti-air seems rather weak.

                  7) Many of the maps have too much smoke\fog\haze. This is a mod designed for long range tank battles, but half the time you can't see a thing because there is a thick haze\fog, and also the skyboxes are often dark as well. Maybe tone that down abit, and also have a tank only map, with very little haze\fog at all, so we can get proper long range fights happening.

                  That said, it is an awesome mod, good luck with the future, hopefully an ISP will make a server and fill it up here so I don't lag out over seas people

                  Comment

                  • [HT]137[CSi]

                    #114
                    Re: US Intervention v0.11 Released



                    yay people are playing in it YAAAAAAAY!!!

                    Comment

                    • wolfi

                      #115
                      Re: US Intervention v0.11 Released

                      Originally posted by MackTheKnifeAU
                      5) No SA3\Patriot.
                      Expect more antiair systems in further releases :)
                      Thanks for the feedback

                      Comment

                      • MackTheKnifeAU

                        #116
                        Re: US Intervention v0.11 Released

                        Okay, I played it today, on a server in australia, with about 30 people at the peak. I got ctd once, and then got back in, the server was on a tank map, spawned and saw about 6 tanks driving towards my base.

                        The helos were too deadly when attacking tanks, all that they need to do is hit the arrow straight "missile" and\or spam the dozen or more rockets at the target. Did they lock on? I am not sure, it seemed everytime I got the warning buzzer from a helo, the thing would zoom in and hit it. The only defence in a tank is to jump out and hope you are engineer kit.

                        The handheld anti-air (and the iraqi anti-air vehicle) was effective against the helos.

                        Tank combat still seems random, a few times had to hit about 7 shots to blow up a tank, other times I would randomly die after 1 or 2.

                        The flags IMO change very, very fast. I do not know if this is a function of the mapping or the mod itself, but it seemed alot faster than bf2, and changed regardless of the amount of players at the flag. A few times it seemed we lost a flag when someone drove a tank up to the flag area and we were not able to get back and stop it changing in time.

                        I did'nt get to fly the A-10 in full combat

                        The infantry maps were heaps intense, the docks could be made better with less vehicles, but the basrah one (I think that's what it is, I have NFI) was awesome, as much, if not more intense than karkand, because there is no tanks, you don't have huge road areas for them.

                        10\10 Keep up the good work

                        Comment

                        • wolfi

                          #117
                          Re: US Intervention v0.11 Released

                          Thanks for the feedback. I think the fast flag cap time wasnt intentional.
                          We will spend ALOT of work into the maps to make them better.

                          Comment

                          • MackTheKnifeAU

                            #118
                            Re: US Intervention v0.11 Released

                            Thanks, I'll be glad to see this mod update and improve.

                            Comment

                            • zone36
                              Member
                              • Jul 2005
                              • 852

                              #119
                              Re: US Intervention v0.11 Released

                              Alright, I'm just about ready to give USI a try, but have a couple questions:

                              1. I'm running BF2 1.22; do I need to patch to 1.3 before installing USI?
                              2. Can I still launch and play regular BF2 on ranked servers with this mod installed (like PRMM)?
                              3. Is there a removal tool included for this mod, or will I need to reinstall BF2 to revert back to vanilla?

                              Thanks! I'm lookin' forward to testing this out.

                              Comment

                              • wolfi

                                #120
                                Re: US Intervention v0.11 Released

                                Originally posted by zone36
                                1. I'm running BF2 1.22; do I need to patch to 1.3 before installing USI?
                                2. Can I still launch and play regular BF2 on ranked servers with this mod installed (like PRMM)?
                                3. Is there a removal tool included for this mod, or will I need to reinstall BF2 to revert back to vanilla?
                                1. You dont need to patch your game to 1.3 to play USI 0.1, unless you want to play USI 0.11.
                                2. Yeah sure, thats the concept of mods :p
                                3. I think theres an uninstaller. If not, simply delete your mods/USI folder.

                                Comment

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