PRMM v0.3 Released

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  • imported_Rhino
    Member
    • Dec 2006
    • 1341

    #166
    Re: PRMM v0.3 Released

    Originally posted by TVR_Fan
    Well it affected my game, and I don't know how. Now I cannot get BF2 fully working, after installing the lastest patch. BF2 worked fine again, before I installed the full 356MB version of the 1.22 patch.

    But when I install the 1.22 patch, it causes my game to not load up at all.
    if you installed the mod to the defult path then it would not conflict with any of the BF2 stuff.

    have you tryed uninstalling the mod and still have probs? if so look at this topic and it will exspalin why it cant be anything to do with our mod and you might find out how to fix it aswell: http://realitymod.com/forum/t5539-pr...tallation.html

    Comment

    • [DEI]Bart

      #167
      Re: PRMM v0.3 Released

      Originally posted by Rhino
      sounds like you dont have enouth HDD space to install the mod.... uninstall some stuff :p

      also we are looking at putting limmits on kits like snipers but this is v0.3, not v1. This mod is still in progress.
      nope the temp is on my G:\..... and that one is 120 GB (109 left)

      but why oh why is the bloody file a MSDOS programm?

      Comment

      • imported_Rhino
        Member
        • Dec 2006
        • 1341

        #168
        Re: PRMM v0.3 Released

        Originally posted by [DEI]Bart
        nope the temp is on my G:\..... and that one is 120 GB (109 left)

        but why oh why is the bloody file a MSDOS programm?
        sorry i dont know. I there afew other ppl have also reported this prob on our forum. register and you should find the topic in PRMM help section.

        Comment

        • Brindled
          Member
          • Oct 2005
          • 1068

          #169
          Re: PRMM v0.3 Released

          Originally posted by [DEI]Bart
          nope the temp is on my G:\..... and that one is 120 GB (109 left)

          but why oh why is the bloody file a MSDOS programm?
          it shouldnt be msdos, maybe the download corrupted? mine shows an installer exe program icon.

          Comment

          • [29ID]B|Pvt.Mickd
            Member
            • Nov 2006
            • 138

            #170
            Re: PRMM v0.3 Released

            Originally posted by Rhino
            also we are looking at putting limmits on kits like snipers but this is v0.3, not v1. This mod is still in progress.
            oh i know and i eagerly await the next version whatever format it takes

            Comment

            • Lazy8s

              #171
              Re: PRMM v0.3 Released

              honestly I don't see a problem with snipers. I think it's like then the L96 first came out EVERYONE was sniper. Honestly the US silencer is freakin awesome and I think everyone wants to try it. Eventually people figure out that assault is one of the best kits in this mod and snipers don't win maps so they switch.

              Anyone know of a good stable server that has more than 10ppl per side playing by any chance?

              Comment

              • TVR_Fan

                #172
                Re: PRMM v0.3 Released

                Originally posted by Rhino
                if you installed the mod to the defult path then it would not conflict with any of the BF2 stuff.

                have you tryed uninstalling the mod and still have probs? if so look at this topic and it will exspalin why it cant be anything to do with our mod and you might find out how to fix it aswell: http://realitymod.com/forum/t5539-pr...tallation.html
                It installed it into its own file, but it still messed my game up. I,m going through my 3rd reinstall of BF2 now. Also the full v1.22 should have all the hotfixs last time I remember, right guys.

                Comment

                • imported_Rhino
                  Member
                  • Dec 2006
                  • 1341

                  #173
                  Re: PRMM v0.3 Released

                  Originally posted by TVR_Fan
                  It installed it into its own file, but it still messed my game up. I,m going through my 3rd reinstall of BF2 now. Also the full v1.22 should have all the hotfixs last time I remember, right guys.
                  this looks to be that grate bug that happens with normal bf2 now and again where it just randomly **** up. you need to go though a buch of installes then uninstalls before it gets working again. look on EAs support fourms it happens all the time. Nothing to do with our mod.

                  Comment

                  • Domo

                    #174
                    Re: PRMM v0.3 Released

                    Any instuctions on how to use various weapons, mainly the laser sight on pistol and how to reload bombs on Jets.

                    Domo

                    Comment

                    • eggman

                      #175
                      Re: PRMM v0.3 Released

                      the flashlight on the pistol is not functional at this time

                      you have to land to reload and rearm jets (and hover for a while to reload helicopters). it takes a lil practice, but it can be done.

                      egg

                      Comment

                      • imported_Rhino
                        Member
                        • Dec 2006
                        • 1341

                        #176
                        Re: PRMM v0.3 Released

                        Originally posted by Sir. Domo
                        Any instuctions on how to use various weapons, mainly the laser sight on pistol and how to reload bombs on Jets.

                        Domo
                        its funny why every one thinks its a laser sight and not a torch :laugh:

                        Comment

                        • Requiem

                          #177
                          Re: PRMM v0.3 Released

                          Originally posted by Rhino
                          its funny why every one thinks its a laser sight and not a torch :laugh:
                          What's funny is that you call it a torch :) Can't wait to see a pistol with a portable source of fire on it. Anyway, Sir. Domo, it's a flashlight and doesn't work like it would in CS:S for various reasons: 1. Wouldn't be used much, 2. Wouldn't work the way we'd want it without some performance hits. It's more there just for the visual.

                          Enjoy the mod :)

                          Comment

                          • Brindled
                            Member
                            • Oct 2005
                            • 1068

                            #178
                            Re: PRMM v0.3 Released

                            i want that harrier... requiem. :0)

                            Comment

                            • imported_QUINT
                              Member
                              • Feb 2005
                              • 26

                              #179
                              Re: PRMM v0.3 Released

                              What do you call an actual torch, TORCH then??????????
                              ......a firestick?






                              ~Q~

                              Comment

                              • Otis

                                #180
                                Re: PRMM v0.3 Released

                                I have a problem; ever since I installed PRMM and ABR, when I play BF2 vanilla it show my PR stats in BFHQ. On bf2s, bf2player and bf2statstracker shows my vanilla stats but I cant see them from BFHQ when game is loaded. Any ideas why.

                                Comment

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