PRMM v0.3 Released

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  • xisix

    #76
    Re: PRMM v0.3 Released

    Anxious to get home + download.
    Esp after seeing screenshots off site + reading on forum about
    when your player gets below 50% starts bleed to death. Yeow.
    Add bit of urgency to finding medic. :)

    Comment

    • smokeythebear

      #77
      Re: PRMM v0.3 Released

      Best mod to date by far
      pros
      -good maps (puts USI to shame)
      -night maps look and play very well
      -NEW GAME MODE extraction is fun
      -new weapons are nice
      -realism is a plus, like how the LMG's are now usefull
      -classes are better defined for thier roles (special forces are the only ones with chuts is a plus )
      -bleeding
      -the little bird
      -waiting to spawn is an insentive to use teamwork
      -AAS is great, especialy with the longer cap times mean theres an actual battle going on, not just random skirmishes
      cons
      -waiting
      -other than the great new maps and modes, not much new in terms of weapns and viechles, but i hear the british are coming soon
      -sometimes half the team is snipers
      -respawn times on viechles needs a fix, especialy when its the US who has to wait 2 min to get from the aircraft carrier to the shore because the damn Lbird wont respawn
      -extraction can take a little bit of coordination (just a little bit)

      Comment

      • Hot Tub Man #1

        #78
        Re: PRMM v0.3 Released

        Originally posted by |D|-Crazycanuck
        I was just flying the blackbird and there were no camera views. Is this a server setting or a mod feature?
        It's a mod feature. You only have the cockpit view for all vehicles.

        Comment

        • Souljah

          #79
          Re: PRMM v0.3 Released

          Originally posted by Rhino
          after you play this mod for some time you get use to the long respawn times. They are there to make you value your life more and make people not to just run out in the open and try and kill a guy when they know they will have to wait for 30secs before they can get back in :laugh:

          After you have played this mod for afew hrs/days, you get use to it and then start to find out why these things are there and then love them
          U know who ur talking to?
          thats the mastercheaf of Forgotten Hope, when he says something it should be carved in stone :)
          I totally agree with his two points, I was spawn camped 4 times yesterday and felt like smashing my keyboard against the wall
          I dont see the argument about valuing ur life very logic here.
          I didnt even get the chance to get out of my mothers whome.
          And realism wise I think u should be able to run much longer with the equipment ur carrying.
          Other then that I had some real fun playing for the very short time I did. Going to play a little more today before I give my final pros and cons.

          Comment

          • JUhd746389jfuhLKo58

            #80
            Re: PRMM v0.3 Released

            This would be ALOT more funner if some good US servers where playing the extraction game mode and not the same old CONQUEST mode from Vanilla :hmm:

            Comment

            • teetsaar123
              Random egoistic commenter
              • Apr 2006
              • 605

              #81
              Re: PRMM v0.3 Released

              Sorry to say that but this new game mode extraction is kind'a b00ring there's no teamwork!

              Comment

              • Requiem

                #82
                Re: PRMM v0.3 Released

                Originally posted by teetsaar123
                Sorry to say that but this new game mode extraction is kind'a b00ring there's no teamwork!
                You might have had a bad experience but when I was playing on random servers last night, the team flocked with the SUV and laid down some serious fire, more then I had ever expected. Gonna play some more right now Thanks for the comments everybody, appreciated!

                Comment

                • kingwahwah

                  #83
                  Re: PRMM v0.3 Released

                  FYI

                  Bittorrent is flying lots of good seeds (200+)

                  Azureus reckons 2 hours in total to DL. I have 2mb cable.

                  In UK I guess the yanks are seeding while they sleep. Thanks.

                  Comment

                  • CMO_Sodbustr

                    #84
                    Re: PRMM v0.3 Released

                    I was giving it a whirl this morning. I did notice a problem. Map was Gulf of Oman, conquest mode. I forget the server name. When the enemy was close like 3 meters, I opened fire with the support gun, darn near emptied the clip and he walked away from me. This was at the bunker just outside opposition base. While at the base some more enemy came in. I went to knife mode. I had to stab 20+ times and did not kill him. I took a screenie of this. You can see the blood flying. Again this guy walked away from me as well. I'll try to get the pic uploaded and post it. I didn't have time to play long, but the features of this mod sound great.

                    Thanks,

                    Comment

                    • tripleXTAC

                      #85
                      Re: PRMM v0.3 Released

                      Originally posted by WezZo
                      Totalbf2 could u add some screenshots of their new stuff like the weapons, SUV and their new gorgeous maps. I think that would really attract the undecided players.
                      i second this prmm lookes good but all i see are humvees and SUVs i wanna see some new vehicles and the new maps in action if there are any:ar15:

                      Comment

                      • imported_Fig

                        #86
                        Re: PRMM v0.3 Released

                        Originally posted by WezZo
                        U know who ur talking to?
                        thats the mastercheaf of Forgotten Hope, when he says something it should be carved in stone :)
                        I totally agree with his two points, I was spawn camped 4 times yesterday and felt like smashing my keyboard against the wall
                        I dont see the argument about valuing ur life very logic here.
                        I didnt even get the chance to get out of my mothers whome.
                        And realism wise I think u should be able to run much longer with the equipment ur carrying.
                        Other then that I had some real fun playing for the very short time I did. Going to play a little more today before I give my final pros and cons.

                        WezZo, think of it this way: there is a reason Rhino and Lobo arn't on the same mod team. They have different ideals and views on how BF should be played. It's not necesarrily as simple as Lobo is right because he made FH and Rhino is wrong because some people think long spawn times are annoying.

                        some people don't like longer spawn times, but you have to look at it from a different perspective: If there is an annoying penalty for dying, isn't it best to, you know, avoid dying? This makes it so you have less 'idiotic onewolf suicide kamikaze' types and more 'stick with my team so I don't die alot' types. Not only that, having long spawn times removes that sort of constant never ending flow of soldiers battle style, a trademark of BF2, but an aspect which most if not all the PR testers and Devs think is unrealistic.

                        Of course, you can agree with this sort of logic or disagree, it's not like there is a 'right' and 'wrong' in how a game should work, its a preference, and PR is a mod that curtails to a certain preference in gameplay and players.

                        Also, especially if you are a newcomer to the mod, then of course the high spawntimes will **** you off. This mod is harder than vanilla BF2, it has a higher learning curve that takes a lot more effort, and eventually skill. If you try playing the mod for a while, and try getting used to it, then longer spawn times might not seem so horrible. Of course, its a preference thing, and I won't tell you what you should think about it, but I will tell you to try playing the mod for a week or so, and be in a better position to judge it, than just play a couple rounds and make up your opinion. Especially right after a new release, when the servers are flooded with new peopel who don't know what they are doing, the games can get pretty retarded and lopsided if you have PR vets on one side and new people on the other. Just gotta give it time.

                        Comment

                        • Cerro

                          #87
                          Re: PRMM v0.3 Released

                          Fig, that was a marvelous assessment.
                          Great post!

                          Comment

                          • Hexadecimal

                            #88
                            Re: PRMM v0.3 Released

                            Been waiting for this one for a long time. Downloaded last night and played for an hour or two. It was everything I expected, and more. :)

                            All additions are of top quality, sounds are stellar (as before) and the night effects are some of the best I've seen. The new game modes make things very interesting at times, and just add a whole new aspect to the game.

                            NICE JOB PR!

                            Comment

                            • Phil Fresh

                              #89
                              Re: PRMM v0.3 Released

                              First-time PRMM player and I really enjoyed playing this mod and I will be playing it for a long time...

                              I hope more players download this great mod, especially those who enjoy a bit of realism.

                              Good luck with your future releases and thanks for making an awesome mod.

                              Comment

                              • Happy

                                #90
                                Re: PRMM v0.3 Released

                                Originally posted by yhatsman
                                Ya the mod is great but which maps have the SUV on them? Thanks!
                                The map has to be set on the extract gamemode.

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